Forum: Bryce


Subject: My first attempt at "abstract"?

Ornlu opened this issue on Jul 04, 2003 ยท 12 posts


Ornlu posted Fri, 04 July 2003 at 11:05 AM

lol, sorry, I suck at abstract images. I am calling this one TMP or TOO MANY POLYGONS... The model complexity was really too high to render with reflective bubbles/reflective anodized aluminum materials, which is why I had to post it. I couldn't justify rendering it for 6 hours then leaving it in the 3d junkyard of my computer... So bare with me here and cut me some slack, this is not my forte =P.

pakled posted Fri, 04 July 2003 at 11:14 AM

don't feel bad, it turned out a lot better than my recent efforts..;) actually, it's pretty good..don't give up now.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


stash0404 posted Fri, 04 July 2003 at 11:47 AM

Nice - not bad at all Keep it up Stash ;0)


Sambucus posted Fri, 04 July 2003 at 2:29 PM

I like that, It`s like the interior of those glass marbles I used to play with as a kid.


Slakker posted Fri, 04 July 2003 at 3:03 PM

woah...it IS like one of those cool 70's marbles!


mloates posted Fri, 04 July 2003 at 4:04 PM

Cool image--I'd say you're pretty good at abstract.


Ornlu posted Fri, 04 July 2003 at 4:44 PM

The main problem was the render time. For something that isn't that "amazing" 6 hours is too long... I should have used metal instead of glass spheres. That would have greatly decreased render time..


Zhann posted Fri, 04 July 2003 at 8:32 PM

Hey, looks good to me, colors are excellent, are the wire thingies a material or a model? 6 hrs is small potatoes, trust me, I know....8]

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Ornlu posted Fri, 04 July 2003 at 10:10 PM

The wires are an experiment in multi replication..... umm, there are 63,765,345,550 polygons there... It takes 10 minutes to load/save the scene, and the camera is unmoveable... What can I say, I am an extremist... For the most part they are multi replicated cylanders, you can probably tell in some pieces, I tried to space it out so that they would bend at the endpoints... What started as a simple replication turned into... this...


Zhann posted Sat, 05 July 2003 at 1:33 AM

Got any screen shots of your technique?

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Ornlu posted Sat, 05 July 2003 at 6:45 AM

It's probably easier to explain than see.. What I did was make one "folicle" or is it folical? anyway, I made one hair using cylinders for the outside weave and one hair for the inside weave, I don't remember the numbers I used now, but basically I just played around untill I got something I liked. Then I set the rotational axes point to an area near the base of the folical and multi replicated it upwards while rotating and decreasing the size.. This created the mild helix shape of the outside hair. The inside was done much in the same way except the original multirep folded in on itself.


catlin_mc posted Sun, 06 July 2003 at 4:48 PM

Don't be so hard on yourself Ornlu........this is actually very nice to look at. I too think you should keep at it 'cos with your tenacity you'll have perfect abstracts every time. Catlin