Tephladon opened this issue on Jun 25, 2000 ยท 3 posts
Tephladon posted Sun, 25 June 2000 at 2:48 AM
A friend of mine just bought Carrara. Problem is that he is not online. He downloads all of his patches from my computer. I tried to use Carrara. It seems like a neat program. One thing that I could not stand however was the vertex modeller. How in the world do you model with every new point you add going to the zero value on the axis, and how in the world do you model with the axis so screwed. Z is y and Y is Z!
ewinemiller posted Tue, 27 June 2000 at 6:40 AM
I've seen and used software with the axis both ways, so it really isn't an issue. I don't find the Carrara VM as friendly as Ray Dream's. The keyboard shortcuts just aren't as easy and some are missing, but the speed and the built in multiple views make up for it. I also use trueSpace and Light Wave and for pure old fashion polygon building, I prefer Carrara. There are some things the other packages do easier(I always do bevels in trueSpace), but overall I find Carrara's vertex modeler to be pretty good. Here is a work in progress I did in the vertex modeler. I've got a fresher version, but nothing rendered right now. It took me about 10 hours total and it was the first time I modeled an entire body. And here is a creature I did for a 3D Creature Workshop tutorial in Ray Dream's mesh form modeler which is very similiar. Rendered with Toon! of course. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
mpm7 posted Thu, 29 June 2000 at 11:31 AM
I find the VM annoying for one reason but this might be because I don't know what I'm doing- I like to rotate around the object with the camera and tweak the vertices, but have to switch to one of the head-on views to make any changes because if I move a vertice in the camera view it could be going anywhere and I can't tell(farawy from me or right at me) are there any keyboard shortcuts or alternatives in order to move the vertices in only athe axis that is perpindicular from the one I'm closest on in the camera(does that make sense?)well just like when you move them in the sraight on views they only move on 90 degrees