ricewind opened this issue on Jul 06, 2003 ยท 6 posts
ricewind posted Sun, 06 July 2003 at 9:51 PM
Ok. So I made this complicated mesh in another 3d prog and imported it into Poser 4, rotated it yrot -180, xrot 90 then saved it as a prop. For various reasons I do not want to backstep out of Poser to reset centers or origins or what have you - I might break down and cry at this point. My question is: Does a way exist to have the yrot and xrot dials show up as zero when I load the prop? Can I edit the pp2 text or something? Thanks
mateo_sancarlos posted Sun, 06 July 2003 at 10:33 PM
Open the rotated prop in the Group Editor and spawn props. Maybe the spawned prop will be zeroed. Otherwise, export the rotated prop as obj and re-import.
ricewind posted Sun, 06 July 2003 at 11:08 PM
I did that - but it just generated a whole bunch of little prop parts. What I did first was took a shower, then I exported an obj file. Closed Poser, relocated my textures to runtime and imported the obj into Poser again. It went looking for the textures, found them, rendered right; and I re-saved the prop. Whew! Dodged another one...
PhilC posted Mon, 07 July 2003 at 2:18 AM
When you are happy with the model's position and rotation just export it out of Poser as an OBJ. Now import it back in, all your dials will be zero. Save to the prop library
PhilC posted Mon, 07 July 2003 at 2:22 AM
Doh!
OK you got it, had not scrolled the screen down far enough.
BTW, ricewind ...rincewind? Discworld fan?
ricewind posted Mon, 07 July 2003 at 9:05 AM
Thanks PhilC. My mistake was too little sleep and exporting first as a 3ds file. When I imported back into Poser the textures were a mess. I forgot about the obj option. Ricewind = Flying nap of the earth over rice paddies. It kicks up quite a breeze and gives the water-oxen constipation. "...I'm 18, and I don't know what I want." Discworld...? Oh, the wizard. I did a search.