Forum: Poser - OFFICIAL


Subject: SnowSultan Z-Toon Cel-Shade Python Scripts and MAT/MOR's?

Veritas777 opened this issue on Jul 07, 2003 ยท 12 posts


Veritas777 posted Mon, 07 July 2003 at 9:38 PM

Hi, Just wondering if any of the brilliant Monty Pythoners out there have considered making a Py script to convert all 3D objects in a scene to SnowSultan's Z-Toon mode? It would be extremely useful, I think. I know I would buy it if it was de-bugged and available for sale. Also wondering- would some Renderosity vendors consider offering Z-Toon MAT/MOR's for their popular items. Obviously Koshini, DAZ Toon Animals, etc would be at the top of the list, but I am personally finding great success with Ms. Vicky doing Pinup poses in Z-Toon mode. Seem's like another great vendor $ idea ready to happen! (Hopefully SnowSultan hasn't yet registered Z-Toon with the US Patent Office already!)


SnowSultan posted Mon, 07 July 2003 at 9:46 PM

Haha, I'm glad you're finding that tutorial so much fun! :) I do enjoy seeing the various effects that people have created using different figures, but I hope that anything and everything to do with this technique remains free. I can't copyright the idea of flattening a mesh of course, but I intended it to be free and hopefully it will stay that way. Don't tempt me to start selling my creations either, LOL... ;) And for anyone else using the Z-toon method, please don't neglect the postwork just because it looks OK coming out of Poser. Adding the shading and smoothing the edges in a paint program can make it look even better. :) Thanks, take care. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Veritas777 posted Mon, 07 July 2003 at 10:45 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=8259

SnowSultan, If I were DAZ, I would offer you an immediate job! (But I'm not DAZ) Just think your ideas are very bright! And I still think the Z-Toon idea has lots more potential. If people want to offer Freebies, that would be the best thing of all. I have posted a link to a Renderosity product called "MAEVE". I happened to have purchased it months ago when it was on sale, but never even used it. But last night I unzipped it and have been using it with amazingly good results with your Z-Toon concept. "Maeve" is a V2 character and I think was just waiting in a zip file for the day when your tutorial would set her free. I looked up the creators bio and it turns out he is also a big Manga and Toon fan. I personally have found relatively little touching up to do, except that I do more post-work anyway as I can't help myself once I'm in Photoshop!

ockham posted Mon, 07 July 2003 at 11:04 PM

Needless to say, this caught my attention. But after reading the tutorial, I don't see any need for scripting. Seems to be nicely do-able with the usual parameter dials. Or am I missing something? However..... If you wanted to turn Koshini to an oblique angle and then flatten her, that could be a job for Python. In other words, flatten the mesh along the universe's Z-dimension, rather than the figure's own Z.

My python page
My ShareCG freebies


Veritas777 posted Tue, 08 July 2003 at 12:19 AM

Well Ockham, I'm glad this caught your eye! It seems to me that if you have a number of 3D objects in a scene it would be very handy to run a single Python script to set this all up, especially like in the case of not conforming hair, etc. many people conform by habit and in a mixed 3D scene lots of things could go wrong. Not everyone is as bright as you and SnowSultan. I think more people could screw this up than you realize. But especially, it would be a real time saver to load a script that would properly set up all the figures, scenery, etc, plus set up a single main light- but provide options on light color and maybe even 1 or 2 more lights. It would also be a great time-saver to have MAT-MOR files that would set up textures maps without highlights, etc. But I would guess a Py script could do this even faster, I would assume.


TrekkieGrrrl posted Tue, 08 July 2003 at 4:19 AM

Yes, Ockham, if it was possible to flatten along the UNIVERSE Z-dimension... I THINK it would then be possible to do z-toon animations?!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



fauve posted Tue, 08 July 2003 at 5:41 AM

Snow, I tried the Z-Toon method on a couple of characters last night while reading your tutorial. It's brilliant! I loved the results. I like doing non-photorealistic renders, and this is one of the best ideas for Poser I've seen in a long time. You just keep coming up with better and better stuff, ya genius. :-)


ockham posted Tue, 08 July 2003 at 9:52 AM

Attached Link: Link: http://ockhamsbungalow.com/Python/Z-flat.zip

Just for experimentation: Here's a script that flattens all the meshes in the scene in their own Z-dimension. This may make conforming easier, because the Z-scale dial then becomes sort of "microscopic" in its control.

My python page
My ShareCG freebies


c_hubert posted Tue, 08 July 2003 at 10:16 AM

...


TrekkieGrrrl posted Tue, 08 July 2003 at 10:43 AM

Attached Link: This link works better

;o) can't wait to try it.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



ockham posted Tue, 08 July 2003 at 11:12 AM

Thanks for catching my dumb copy/paste error. I don't have a sprained thumb, so I don't have any excuse!

My python page
My ShareCG freebies


Veritas777 posted Tue, 08 July 2003 at 3:31 PM

Great, glad that Ockham is on to this! I think this is a concept that could go really far in Poser!