blau opened this issue on Jun 26, 2000 ยท 4 posts
blau posted Mon, 26 June 2000 at 4:03 PM
snakepit posted Mon, 26 June 2000 at 5:18 PM
Easiest solution is a transmap. That's the leotard with my swimsuit transmap.
JAFO posted Mon, 26 June 2000 at 9:44 PM
oh... it hasnt been made clear in the tutorials i have read,,,but, the graph for the magnet falloff zone is completely interactive just move it to the side and see the effect in real time... it occurs to me this may not have presented itself to some people... a tad off topic but ...im a little OFF anyway...
Y'all have a great day.
mikil posted Tue, 27 June 2000 at 8:00 AM
Well I dont want to get "bumped" into those kinda huge krhhm (Bit too huge ones).. But I worked last night with ThinStrapDress and found out that ThinStrappy doesnt have neck & shoulder -parts.. Tweaking chest rotations didnt work.. Still made wiggly effects.. I found out that neck & shoulder parts helps to conform the chest right.. Therefore I had to add neck & shoulders from FormalDress with 3DMax.. PHId it and got joint parameters also from FormalDress except Thighs and Hip.. It works well now with scaled characters as I wanted it.. =) (Now I can dress a catgirl with this dress miaau =) Of course this new dresses OBJ is somewhere else than in same direcory with the original OBJ.. Hope this helps also some1 out there who has same problems.