This was just a test render... it really pushes the amount of metaballs that bryce can handle... It's supposed to simulate a rather large drop of water first hitting the surface of some pond water. There are 15,000 metaballs in this image... a simulated 450,000 polygons, appr 300 megs of active ram are used in this image. Took 25 minutes to render. Sorry, I am just a big softy when it comes to metaballs...no pun intended.