electroglyph opened this issue on Jul 10, 2003 ยท 17 posts
electroglyph posted Thu, 10 July 2003 at 10:30 AM
electroglyph posted Thu, 10 July 2003 at 10:33 AM
Sorry I previewed the post then edited. When I posted before the image was not attached.
Slakker posted Thu, 10 July 2003 at 11:40 AM
Well, first of all you could save that texture in the DTE (click the TOP switch on the combination window) and then use it for material B as well, and just change the colors to black gray and white.
eelie posted Thu, 10 July 2003 at 12:18 PM
I've not found any way to copy just one component. When I get one I like, I've just written down all the settings (only about a gillion of them), then started a new texture and used those settings. Long way around it, but it works. Hopefully someone will come along and say "sure, it's just..." ~click, click, click~ :o)
ringbearer posted Thu, 10 July 2003 at 1:05 PM
Just click on the texture and drag it where you want it. Hope I'm understanding that is what you want to do. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
Allen9 posted Thu, 10 July 2003 at 1:21 PM
Yep, I've done that before. Click on the component in "B" for example, then drag it to "C".
electroglyph posted Thu, 10 July 2003 at 1:27 PM
I can drag from component 1 to component 2. what I want to do is drag from component 2 in texture A and drop it into component 2 of texture B but I can't open two component windows simultaneously. Is there a way I can copy all the settings from texture A into the texture B channel. If not I'll have to open wavey in channel B and duplicate all the noise filter phase and color changes I did to create channel A.
Slakker posted Thu, 10 July 2003 at 1:43 PM
Yea...do what i ALREADY POSTED.... save the texture in channel a with the TOP BUTTON ON THE COMBINATIONS WINDOW IN THE DTE. Then, marble channel B with whatever you want, SHIFT CLICK ON THE UPPER RIGHT ARROW OF CHANNEL B. Then, simply choose your texture for channel B. It's not that hard, if you would just READ.
electroglyph posted Thu, 10 July 2003 at 1:56 PM
Thanks Slakker, Sorry I'm so dense. I can't keep the texture window open to look at what you are talking about. In order to use the browser I have to be out of the editor and minimize Bryce. I'm sitting here while the room I was in clears of THF and acetone. I Saved the texture as rusty in sand and reloaded it into B Thanks again,
eelie posted Thu, 10 July 2003 at 6:08 PM
I have to say Slakker that I had to read both of your posts (and the others) several times to understand what you were talking about. I'm thinking A, B, C in the textures; you all are talking (apparently) A, B, C in the materials. There's too many things that sound alike! :o)
Zhann posted Thu, 10 July 2003 at 6:43 PM
Now children, play nice.......;] I guess stating where you 'are' would be helpful, whether in the 'Materials Lab' or the 'DTE'....
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Zhann posted Thu, 10 July 2003 at 6:49 PM
I guess I should clarify that, the Materials Lab (were the preview window is and all the diffuse, ambient, etc,) there are 4 channels, each one of those four channels can be changed independently in the Deep Texture Editor (which has 4 components), the image in the channel is a texture, after you're finish with however many channels you've tweaked in the DTE, that final texture is the 'material'...does that make sense?
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Ang25 posted Thu, 10 July 2003 at 10:31 PM
ok, I'm dizzy.
croowe posted Fri, 11 July 2003 at 4:26 AM
Me to Ang25, the DTE scares the hell out me, way to many settings in there.
electroglyph posted Fri, 11 July 2003 at 9:41 AM
electroglyph posted Fri, 11 July 2003 at 9:53 AM
ringbearer posted Fri, 11 July 2003 at 12:22 PM
Arleen
There are a lot of things worse than dying, being afraid all the time would be one.