Forum: Poser Technical


Subject: Re-mapped figure disapears

lavender opened this issue on Jul 10, 2003 ยท 3 posts


lavender posted Thu, 10 July 2003 at 1:57 PM

I'm pretty sure I figured this one out once already when I was working with figure creation, but if I did, I forgot what it was, so here goes... I'm using Poser 4 and UV Mapper, on a Mac. I exported a figure, used UV Mapper to remap the texture map (I wanted more detail on the face of the LoResChild), and exported the figure and new texture map from UV Mapper. I copied the cr2 file, and changed the two geometry refernces to the new object file, and then used MacConverter on both the new obj and the new cr2. When I get back into Poser the figure is invisible except for the chest (which for some reason had custom geometries in the original cr2 file.) The obvious conclusion is that Poser can't find the new obj file, but I checked the reference twice, and it still looks good to me. Is there something else I may have forgotten to do?


EnglishBob posted Fri, 11 July 2003 at 2:01 PM

If Poser couldn't find the OBJ, it would tell you, then crash. :) That's what the Windows version does, anyway. Groups will disappear when their names don't match the references in the CR2 exactly, down to letter case. These wouldn't normally get changed during remapping, but maybe you accidentally ticked the wrong options when saving the model from UVmapper? I'm not familiar with the Mac environment, but why would you need MacConverter?


nomuse posted Fri, 11 July 2003 at 2:38 PM

The work-flow makes sense...editing a cr2 usually changes the creator and type and MacConverter is the easy way to reset it. I always run the obj file at the same time; MacInstaller is a nice way to check up on it. Most likely is that the export from Poser renamed the groups. The fix I use, and it shouldn't be scary to someone who does off-line edits of cr2's, is to open the obj in text and use find-and-replace to change all "g figure1:lThigh" statements to poser-friendly "g lThigh" style. The quick check for this...within UVmapper look at the group names, and the material names. For an extra test, select a material, drag it, see what moves (then quit without saving).