magne opened this issue on Jul 11, 2003 ยท 12 posts
magne posted Fri, 11 July 2003 at 4:53 AM
I have always have problems with cameras in cramped spaces, a normal scaled living room or kitchen is cramped by this standard. To me it look like, the default camera is floating 5 meter away from there it point at. This makes setting up a scene very hard. You always end up outside the wall, it not always possible to remove the outer wall and you often have problems with other objects. Is it possible to make the camera closer to the target without have to make close up pictures or get the fish eye view? I would also like a camera that rotate around itself not around there it points. That would be very useful for indoor navigation, you could move around as in a 3D game with clipping disabled. Does anybody have any tips? Is there any tutorials about cameras? Magne
Anthony Appleyard posted Fri, 11 July 2003 at 5:11 AM
DITTO!!! What is needed is:- (1) A way to make any camera temporarily behave like the Dolly camera. (2) A way to make any camera orbit around any specified part or prop of any specified character and not change this when the user selects another character. If I am looking at Peter, the Posing camera orbits Peter; it is rather tedious when I select Peter's scuba set or flamethrower or etc and I then find that the Posing camera is now orbiting Richard.
Anthony Appleyard posted Fri, 11 July 2003 at 5:13 AM
When posing, type 3 to look at the camera. Reset the parameter dial "Hither". Everything nearer than the "Hither" distance disappears except when rendering.
Spanki posted Fri, 11 July 2003 at 5:15 AM
I hadn't tried this yet, but you might be able to use something like the Aux camera... select it, then use the 'Point at' menu to fix it to one character or another.
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SothArtist posted Fri, 11 July 2003 at 5:19 AM
Hey Mag :) I have the same prob and your message just got me to thinking so I tried something that works with this. 1) Put a prop type prop in the scene. I used a sphere. 2) Position it where you want the camera to turn around. 3) position the Camera right up close to the prop so it take up nearly all the screen. 4) Select the camera from the drop down menu at the bottom of the viewing area. 5) Then Object menu/point at and select the sphere. When I tried just zooming around the the camera virtualy just stayed in the same place and rotated. None of that moving outside walls etc. Hope this helps :)
SothArtist posted Fri, 11 July 2003 at 5:43 AM
Well back to the drawing board on that idea :( It works well until you move up or down. But seems to throw you out when you render also. This is all Trekkie girls fault :)
TrekkieGrrrl posted Fri, 11 July 2003 at 5:55 AM
Bwaaah?! What is my fault?! I ain't done nuttin... =/= ~TrekkieGrrrl
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
SothArtist posted Fri, 11 July 2003 at 6:01 AM
lol Well we had to blame someone.. and you were just innocently surfing around.. so :) hehe was just kidding! Can't blame the girl who makes the most down to earth real life and very cool props on on the planet :) I will never forget your fish carcas lolol.
lesbentley posted Fri, 11 July 2003 at 6:36 AM
Q: "Is it possible to make the camera closer to the target without have to make close up pictures or get the fish eye view?" A: Yes, use the Hither dial. Q: I would also like a camera that rotate around itself not around there it points. A: Use the dolly camera, it does what you want.
TrekkieGrrrl posted Fri, 11 July 2003 at 6:57 AM
Heh, so I reckoned ;o) Actually I had forgot all about that fish bone. But with all those beach props popping up lately it may get a second life. I am SURE it will look great as a z-toon ;o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
fls13 posted Fri, 11 July 2003 at 7:18 AM
The best solution is actually in the modeling of the arhitectural interior. You need to create a new material for each wall, that way, all you need to do is make whichever wall is blocking your desired camera view transparent.
maclean posted Fri, 11 July 2003 at 2:26 PM