Forum: Poser - OFFICIAL


Subject: Single sided polygons get burned...

nerd opened this issue on Jul 11, 2003 ยท 54 posts


nerd posted Fri, 11 July 2003 at 7:59 PM Forum Moderator

OK, if you use a single sided mesh (As the cloth room requires) the back sides of the mesh are rendered wrong. The lighting comes from the front (Back... Wrong side) of the mesh. The shadows on the camera side are the ones cast from the away side... In the image the "inside" of the cloth faces the camera. The "outside" is away from the light and therefore renders black. This is not a degenerate, there are no shadows set. Has anybody figured a way to make the insides of dyn. cloth look right?