stewer opened this issue on Jul 14, 2003 ยท 27 posts
stewer posted Mon, 14 July 2003 at 4:19 AM
Taking the idea of parenting the scene to one cube one step further: Two cubes! Create two cube props, cube_1 and cube_2, and a figure. Then create the following hierarchy: -Universe ...-cube_1 ......-cube_2 .........+Figure_1 Then animate Figure_1 and the Camera just as you would usually. Start with a simple camera animation, e.g. just a 360 degree rotation around the y axis. Then carefully animate cube_1's rotation so that its front face is always pointing at the camera. Next, apply the inverse rotations to cube_2 - when cube_1 has a keyframe with (0,90,0) rotation, set a keyframe to cube_2 with (0,-90,0). Finally, set the z-scale of cube_1 to your desired "flatness". This could easily be automated with a Python script.