RodsArt opened this issue on Jul 15, 2003 ยท 10 posts
RodsArt posted Tue, 15 July 2003 at 11:29 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=446857&Start=1&Sectionid=2&filter_genre_id=0&WhatsNe
While beating myself up trying everything I had for a unique floor, I came across this. Can you guess what was used?___
Ockham's razor- It's that simple
antevark posted Wed, 16 July 2003 at 12:26 AM
Uhh... DTE?
Zhann posted Wed, 16 July 2003 at 2:46 AM
Tree bark or dragon skin?
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Zhann posted Wed, 16 July 2003 at 2:50 AM
BTW, the billowing robes of the seawitch in the Summoning is a paper towel I used to clean my drawing tablet with...;]
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
pidjy posted Wed, 16 July 2003 at 3:00 AM
I would say a simless tiled tree bark
RodsArt posted Wed, 16 July 2003 at 5:37 AM
The floor is a reflective material which has a dark blue tone, and I used a spotlight with a Lamog Stone wall texture applied to it. The scene has a yellowish sky and the combination of the yellow & blue made the floor green. I'm amazed at how much texture appears to be there, because the floor has very little bump to it.
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Ockham's razor- It's that simple
RodsArt posted Wed, 16 July 2003 at 5:42 AM
The other strange note, the character, the bag, the money was not affected by the light like you would think. oh, btw, the bag is a lattice.
___
Ockham's razor- It's that simple
mloates posted Wed, 16 July 2003 at 6:25 AM
The floor looks great. It's amazing what proper lighting can do for a scene--it's something I'm only beginning to really experiment with.
MuddyGrub posted Wed, 16 July 2003 at 10:18 AM
That pose is awesome and great tip on the gel. Wonder why the texture gel didn't affect the characters? No reflective properties? Odd.
RodsArt posted Wed, 16 July 2003 at 10:37 AM
That was my thought too, after going back and playing around with it, it's part reflection & ambience settings.
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Ockham's razor- It's that simple