MaxBeckett opened this issue on Jul 16, 2003 ยท 32 posts
MaxBeckett posted Wed, 16 July 2003 at 9:06 AM
Has anyone pre-ordered yet? Do you think the Beta version offer is a good incentive to pre-order? Just wondering, Max
MarkBremmer posted Wed, 16 July 2003 at 10:01 AM
tkane18 posted Wed, 16 July 2003 at 10:18 AM
Sounds cool. Glad to hear that GI is 3-4 times faster.
jval posted Wed, 16 July 2003 at 11:52 AM
I am no longer six years old so I've learned to wait for Santa Claus. It doesn't make much difference whether I wait two weeks or two months so no, the beta is not much of an incentive for me. However, a business lives on its cash flow. As I have a vested interest in Eovia's continuing existence and Carrara product development I'll be pre-ordering later today. Besides... Carrara is a decent product at a decent price. Such things should be rewarded.
mateo_sancarlos posted Wed, 16 July 2003 at 2:15 PM
I'm assuming in that the NPR watercolor-style render, you turned off shadows, but that you could render non-photo-realistic shadows if you wanted to do that.
MarkBremmer posted Wed, 16 July 2003 at 2:34 PM
TOXE posted Wed, 16 July 2003 at 4:29 PM
Wow! You've rendered it without GI?? Cool:-)
mateo_sancarlos posted Wed, 16 July 2003 at 5:56 PM
Some of those diagonal shadows are showing edge jaggies like you would get if the shadow map is set low, like 256 or so. Can you boost shadow resolution? I guess ray-traced shadows wouldn't use a shadow map like less advanced renderers do (e.g. Poser 4).
andygraph posted Wed, 16 July 2003 at 6:02 PM
how is quickly the HDRI render ?
MarkBremmer posted Wed, 16 July 2003 at 7:52 PM
andygraph posted Wed, 16 July 2003 at 8:05 PM
from 2 to 30 min. for one frame ... hmmm thx for info MarkBremmer ;-)
dhulse posted Wed, 16 July 2003 at 8:33 PM
Anyone with the Beta know if trees limbs/leaves can be animated to simulate wind motion?
Thanks.
Dan H.
MarkBremmer posted Wed, 16 July 2003 at 8:56 PM
Dan, All tree paramaters can be animated.
isulaelu posted Thu, 17 July 2003 at 3:34 PM
for me looks amazing, did Eovia fix the bugs from the last release?
MarkBremmer posted Thu, 17 July 2003 at 3:49 PM
Isulaelu, Yes. It's a nice step forward.
PAGZone posted Thu, 17 July 2003 at 8:02 PM
Direct quote from Yahoo Groups Carrara forum: ------ For this version of the trees they cannot be animated. But adding bones can do the trick. Ringo >>> boblaprime@c... 07/17/03 06:17AM >>> That tree editor looks awesome. Am I overlooking something? Can they be animated? Bob ----- So which is it? Can they or can't they be animated? Confused, -Paul
MarkBremmer posted Fri, 18 July 2003 at 12:09 AM
PAGZone posted Fri, 18 July 2003 at 12:19 AM
Cool. This looks good, and it is only really 1.0. I am sure it will be updated more and enhanced for animation. -Paul
bijouchat posted Fri, 18 July 2003 at 9:25 PM
I just now preordered too. Wooohooo, can't wait to play with this!
bijouchat posted Fri, 18 July 2003 at 9:52 PM
does anyone know about plugins for Carrara 2 working in C3... I got a lot of them... hey you 3d party gurus... let us know what you are all up to!
ewinemiller posted Sat, 19 July 2003 at 1:50 PM
bijouchat,
Most of the DCG plug-ins are already converted and in testing right now.
Best regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
bijouchat posted Sat, 19 July 2003 at 3:58 PM
Great! So I know my stuff from you is ok... I guess I better shoot off emails to Zenstar and Lost Horizon... even though there's a tree editor, I still want to use the Tree Druid plugin... (though, I could get along with the standalone, which I do own) and the fresnel plugin in PPex is something I definitely like a lot.
max- posted Sun, 20 July 2003 at 12:16 AM
Can you place one of several texture layers (ie. a stone texture) on a group of steps in a stairway using world mapping so that every step doesn't look like an identical clone? And can you select a single group of objects from a very complex scene and work on it alone, with the rest of the scene temporarily invisible and out of the way?
"An Example is worth Ten Thousand Words"
MarkBremmer posted Sun, 20 July 2003 at 6:35 AM
Hi Max, I'll give you a cautious answser of yes because I'm not sure that I fully understand your shader question without seeing an example. Being able to select "local" or "global" coordinants is available in Carrara2 as well as Carrara3. It simple is dependent on how you set up your shader tree.There are actually a bunch of ways to accomplish that in Carrara2 and even more in C3. Now for your other question: Something that you can do in C3 and currently C2 IS work on a group of objects separatly. That's a very important function to me too. Any group of objects can be double-clicked on and will open up as a group by themselves in an assembly room window. After editing the group, a small button at the top of the assembly room window will read, "Jump Out". Selecting that button will let you leave the group and rejoin the total scene with your group in place. As a matter of fact, one of my model building tricks is to have groups within groups for easy editing of components. Even a single object can be designated as a group! They only thing that I wish was different would be how the Area Renders functions. Currently, if you're editing a group and do an Area Render on the group, you actually get the full scene in the render. It would be nice if only the group you were working on was rendered. Hope that this clears some things up.
Pinklet posted Mon, 21 July 2003 at 5:15 PM
Funny Mark, I was just thinking that about the Area Render tool.
I do have a question about the UV Mapper capabilities. Dose it work like UV Mapper wear you export the Map, work on it on a image editor and then bring it back to C to position it?
MarkBremmer posted Mon, 21 July 2003 at 6:02 PM
bijouchat posted Mon, 21 July 2003 at 6:34 PM
can you select the vertices and move them around, or have edge mode, etc? I dunno, looks good for simple stuff, for complicated stuff I'll probably still be using uvmapper pro.
MarkBremmer posted Mon, 21 July 2003 at 8:07 PM
The entire mesh, or individual vertices and edges may be moved whereever you want them. You can select any combination of vertecies, edges and whole polygons. I can't compare it to UVmapper pro, just UVmapper. As compared the regular UVmapper, IMHO, it's much, much easier to use. (But then again, my parents dropped me a lot on my head when I was a baby...) As with UVmapper, you can move and adjust meshes over the texture maps so layouts for Poser figures is easily accomplished. Now it's just the whole Poser import thing... With the press releases on Eovia's site, I'm cautiously optimistic about the future. I do a lot with aircraft meshes so this feature is outstanding for aligning texture maps with those kind of parts too. At any rate, it's much better than what Carrara had internaly for mapping before nothing.
bijouchat posted Mon, 21 July 2003 at 8:43 PM
very true, C had nothing before. regarding Poser, I import whole scenes from Poser quite a lot for rendering in Carrara, I have a method for doing it, its really not that hard for me anymore. There are some quirks, but I have managed to get around them. I just cannot do animations very well... for this I'd like a plugin.
ewinemiller posted Tue, 22 July 2003 at 7:40 AM
Hi folks,
Just a quick post showing Anything Grooves, Anything Grows, and Shader Ops in C3.
It's not HDRI, but shows what can be accomplished using Sky and the seperate Skylight, with no Indirect lighting, settings in the updated GI renderer.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
bijouchat posted Tue, 22 July 2003 at 10:20 AM
aaaaarrrrgh... that looks great!! As I own all of those... I can't wait to use them!
nomuse posted Thu, 24 July 2003 at 3:17 PM
Beta arrived today! Having trouble getting background image to show in vertex modeller. Also have no preview in UV mapper. Will try again in OS-X. So far looks pretty cool. A little crowded in places and some duplicate buttons...but the tree engine is wonderful, and creasing in sub-D's works great.