juan_carlos opened this issue on Jul 17, 2003 ยท 10 posts
juan_carlos posted Thu, 17 July 2003 at 11:54 AM
juan_carlos posted Thu, 17 July 2003 at 11:57 AM
BazC posted Thu, 17 July 2003 at 12:28 PM
Beautiful work juan carlos! Really nice modelling :o)
Poppi posted Thu, 17 July 2003 at 6:42 PM
hi, juan carlos... excellent, as usual.
Moebius87 posted Fri, 18 July 2003 at 10:02 PM
Superb modeling... not being a Rhino modeler, I find it very, very curious how the flow of the polygons around the eyes and the base of the horns don't have to joing the flow of the rest of the head. Can someone please explain how that works? Thanks! M
Mind Over Matter
"If you don't mind, then it don't matter."
BazC posted Sat, 19 July 2003 at 2:47 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=440&Form.ShowMessage=1320354&Reply=1320495#4
Heya Moe!, I asked exactly the same thing of Teyon just a little while ago. His answer is at post 12 at the link. But it's just the way that bits get joined in Rhino if they're modelled seperately. - Bazjuan_carlos posted Sat, 19 July 2003 at 12:18 PM
Thanks for your comments! Yes, they're blends. Teyon has explained it better than I could, it's basically the way you join different surfaces with a smooth transition between them, either in tangency pr curvature. It's very useful to attach arms or legs to a body, or when you need to add extra details to some part of the model without having tons of isoparms spreading all over the model, like I did with the eyes. I'll keep you updated with new WIPs.
Teyon posted Sat, 19 July 2003 at 9:09 PM
Looking great, bud. Love the model.
GROINGRINDER posted Sat, 19 July 2003 at 11:06 PM
Superb job!!!
juan_carlos posted Mon, 21 July 2003 at 12:01 PM
Thank you, Teyon and GG.