Forum: Poser - OFFICIAL


Subject: Poser 4 PP VS. Poser 5

electrix opened this issue on Jul 17, 2003 ยท 5 posts


electrix posted Thu, 17 July 2003 at 5:01 PM

Could anyone please explain to me the difference between the 2? I'm thinking about buying P5 today and want to be sure that all the stuff i have will be compatible. I'd hate to have alllll this stuff and not be able to use it. Thanks-Joel


wdupre posted Thu, 17 July 2003 at 5:12 PM

P5 is compatable with P4 with one caviate, some mat poses need to be tweeked for P5 in the material room. as far as the differences between PP and P5 p5 has everything that PP has except the plugins to export files though some of those are starting to creep in by 3rd partys. and P5 has tons of stuff that PP doesn't



spurlock5 posted Thu, 17 July 2003 at 7:20 PM

Poser Pro Pack has the free plugins for other Software packages. You can get them but you have to pay but they are far better that the ones in PPP.


smiller1 posted Fri, 18 July 2003 at 5:17 AM

Free plug-ins you have to pay for???? Do you mean you can get the plug-ins for P5 which are better but they are not free or that you can get better plugins for PPP if you pay for them?


spurlock5 posted Fri, 18 July 2003 at 6:06 AM

The plugins allow you to open a poser file (.pz3) inside of 3ds Max. You can then make the Poser animation part of the 3ds Max animation. This plugin came free with Poser Pro pack but must be bought separately for Poser 5. Poser 5 has dynamic hair and clothing which Poser Pro Pack didn't have. The commercial plugin for Poser 5 allows you to move the dynamic hair and clothing you create over into 3ds max. It has other features as well dealing with lightiing, shaders, etc. It is far superior to the plugin that came with PPP. The plugins let you host a Poser Scene. Even though you see the Poser figures (with textures) in MAX, you can't really do some of the things that you want to do to them. If you have clothing and hair plugins for MAX, you really can't use them on the Poser figures. The skeletal rig and IK don't transport. You can't pick them up with Max's native bones system or character studio. With the Poser 5 plugin, you can keep both applications open at the same time. That way if you see something you want to change in the hosted scene, you can switch to Poser and change it. It is updated automatically in MAX. With the PPP plugin, you must reimport. Clothing and hair plugins for 3ds Max are way overpriced. There are free plugins if you look around for them but they are not well documented. The ability to add hair and clothing to your animation for the price of Poser 5 and the commercial plugin (BodyStudio version 2.0) is well worth the money. Reiss Studio makes it. Their website is www.reiss-studio.com. To use it, you either need the newer versions of MAX (Version 4.2 or later). The PPP plugin works with versions of MAX as old as 2.5; I don't know if it works with Versions 5.0 and later.