darwhin opened this issue on Jul 19, 2003 ยท 7 posts
darwhin posted Sat, 19 July 2003 at 3:30 PM
Ok to start I wanted to create a nice morph for the vicky feet so I downloaded Habwares obj2max and max2obj plugins. 3ds Max 5.0 / Poser 5 Morph troubles 1. I went into poser exported the feet to obj files. 2. Imported the obj files into 3ds Max told the obj importer to scale vertex by 100 so I can see what I'm doing and the figure won't be microscopic. 3. The exporter has the same scale function so I can reverse it back down to 1 instead of 100, which I did, and exported to obj. 3. I imported the obj file as a morph target. Now when I spin the morph dial even .020 it instantly changes to my morph but to the left and at 10 times the size. What did I do wrong and how can I still Use the morph I made w/o going back to scratch. (I.E can I just scale or export it again in some way to correct the inherant error?) The morph is to make big were wolf like feet on v3. It looks great and took hours to finish. Please tell me it's not a wasted effort. BTW I tried the obvious and when exporting if I change to vertex scale of 1 or .001 it morphs the object only a little and keeps it at normal size but when the morph dail is set to .02 but the foot jumps across the page, when the morph dail is set to 1.0 it moves the foot miles away and I can't see wheather it actually changed the shape or not.