Forum: Poser - OFFICIAL


Subject: What are the rules??

Georgous opened this issue on Jul 19, 2003 ยท 3 posts


Georgous posted Sat, 19 July 2003 at 9:00 PM

I was wondringwhat the rules were about taking an already existing object(one that someone else created),and creating a morph for it to include in a package?can it be done and if so how?i.e what format can i send the morph out in?Just wondering thanks


Crescent posted Sat, 19 July 2003 at 10:09 PM

Yes you can. There's a few ways to handle this. 1) Put the morph in an otherwise blank .cr2 file and have people use Morph Manager to transfer it to the original object. There's probably a tutorial out there on how to do it, but I can't think of one right off-hand. 2) Squish the morph .obj file. (I believe there's a free utility to do that, otherwise Traveler's tutorial at www.morphworld30.com will explain what I mean.) People can then add the morph using the good old Add Morph Target routine. Hope this helps, Cres


Lyrra posted Sun, 20 July 2003 at 12:08 PM

You may also encode the obj file by using Objaction Mover (in freestuff) the user will then have to have the original object to decode it