Forum: Poser - OFFICIAL


Subject: Most important element of a poser render/image

stasisxxx opened this issue on Jul 20, 2003 ยท 22 posts


stasisxxx posted Sun, 20 July 2003 at 6:36 PM

Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=stasisxxx

Just thought Id ask what everyone thought was the most important element within a poser render/image? My work is mainly based on portraits so I think the most important element is the eyes. Many 3D portraits have flat, uninviting eyes. What do you guys think!? My work can be viewed by clicking on the link above. Id like to know what people think of my images. Thanks.

spurlock5 posted Sun, 20 July 2003 at 7:14 PM

The same things that attracts and holds people's attention. One big item is the camera angle; the same shot that doesn't work straight on can succeed if the subject is rendered from a different shot.


geoegress posted Sun, 20 July 2003 at 8:21 PM

great textures, a great shape and great lighting


Patricia posted Sun, 20 July 2003 at 9:34 PM

Graceful, 'physically possible' posing of the models, with careful attention to details like finger positioning, along with great textures and carefully placed lights with shadow strengths appropriate to the mood of the piece. And then, when those still aren't enough to pull an image together, masterly postwork....Which you would seem to know something about, BTW--really enjoyed your gallery :)


sturkwurk posted Sun, 20 July 2003 at 9:59 PM

Lights... its all about lighting. just my .02.

I came, I rendered, I'm still broke.


LaurieA posted Sun, 20 July 2003 at 10:13 PM

Yep, lighting :o). Then posing and then a real good tex. Laurie



PabloS posted Sun, 20 July 2003 at 10:49 PM

  1. Lighting 2) Sword 3) Temple

BonBonish posted Mon, 21 July 2003 at 12:28 AM

Yes, lighting, posing and camera angle are very important. Also if an image can express your feelings in a way that touches the viewer's heart, very important. Also if the pictures can tell a great story also important.


12rounds posted Mon, 21 July 2003 at 1:57 AM

Positioning of image elements in the final render is too underrated. Time and time again I see rendered images with no attention paid to the locations of image elements within an image. I try looking at different images and observing the spots I pay attention FIRST (first impression). Psychologically the first impression counts a lot. Renowned artists (those whose paintings sell for millions of dollars) use things like Golden Sections, Golden Spirals and such to catch the eye in where they want and create a peaceful harmony within the picture. Placing a dude in front of a camera and taking a snap shot ... instead of leaving some space (perhaps using a blurred or otherwise harmonic background texture) on the other side of the picture and placing the eye on the exact location of a Golden Section. My two cents.


12rounds posted Mon, 21 July 2003 at 2:02 AM

Take a look at: http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/phi2DGeomTrig.html for information about phi geometry and hints on psychologically more effective placement of image elements.


12rounds posted Mon, 21 July 2003 at 2:07 AM

... and http://ccins.camosun.bc.ca/~jbritton/goldslide/jbgoldslide.htm about Golden Section in art.


JoeyAristophanes posted Mon, 21 July 2003 at 3:04 AM

Big tits. :D


atom1972 posted Mon, 21 July 2003 at 3:35 AM

alot of it is lighting. Most actually. But I also think that colors are extremely important. I am not saying every render has to be colorful though. What I look for are complimenting colors. A brilliant royal blue dress can be beautiful if the scenery supports it, but mix it in with muted earthy tones, and it just sticks out. Another thing that I think makes a render look really sharp is when a figure, scenery, and props look like they belong together. A modern dressed vivky holding a gothic candelabra in the middle of a sunny flowering field just does not fare well with me.


Phantast posted Mon, 21 July 2003 at 5:11 AM

Composition + lighting = 3d art. Anyone can buy a few nice textures in the marketplace here. That doesn't count at all.


FyreSpiryt posted Mon, 21 July 2003 at 6:25 AM

The heart and soul behind it and the spirit going into it.


Mesh_Magick posted Mon, 21 July 2003 at 8:06 AM

One don't work without the other so I say and Eye for composing great images is what's important because you need that good Eye to know what you need to put your image together. But I think orginality is an eye catcher, Like making your own textures, props and such, this grabs attention because your stuff has never been seen before.


stasisxxx posted Mon, 21 July 2003 at 6:18 PM

Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=stasisxxx

Thanks for your comments everyone!

Shademaster posted Thu, 24 July 2003 at 7:54 AM

That it doesn't feature stolen stuff....


stasisxxx posted Thu, 24 July 2003 at 9:06 AM

Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=stasisxxx

Yeah I just hate that, people should give credit where credit is due.

Ecstasy posted Mon, 11 August 2003 at 3:24 PM

Are you mentaly chllenged Stasisxxxxx? I was just wandering.....


Shademaster posted Mon, 11 August 2003 at 5:29 PM

Hehe, he's not allowed to sell anymore. Finally.....the artists can finally enjoy sleep again :)


Jlbrown907 posted Tue, 12 August 2003 at 9:10 AM

Your right Shademaster, stolen stuff isn't to appealing in an image.