c1rcle opened this issue on Jul 21, 2003 ยท 18 posts
c1rcle posted Mon, 21 July 2003 at 5:56 AM
pure poser5 render, only postwork was to crop the original pic.
ernyoka1 posted Mon, 21 July 2003 at 6:35 AM
What's the name of the big nurse? I know the other but I can't recall seeing her before. Is she(?) also part of Poser or is it an "add-on" like Duke and the kids?
c1rcle posted Mon, 21 July 2003 at 6:47 AM
According to poser she's called Bertha but the guys in the pic with her call her something else ;) All 7 came with poser it's just the first time I've let them out of their folder, not sure why I hadn't cause they look like fun to play with :)
ernyoka1 posted Mon, 21 July 2003 at 7:19 AM
Oh so that's (big) Bertha :o) I remember seeing some poses labelled Bertha (at least I think so) I think I'll go play with them too when I get home. I bet they'll z-toon great :o)
ernyoka1 posted Mon, 21 July 2003 at 7:21 AM
Btw... I have Barney and er... Ginger? in 2 small animations I've made here: Hemlocks Halloween
SAMS3D posted Mon, 21 July 2003 at 8:01 AM
I use to mess with them alot, they have lots of character in them. Sharen
rasputina posted Mon, 21 July 2003 at 8:03 AM
oh wow, those are P5! darn, they are cute...makes me almost wish I had P5. :)
TrekkieGrrrl posted Mon, 21 July 2003 at 9:13 AM
They're not JUST P5, Rasputina. They originally came with Pro Pack for P4 :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
GraphicFoxx posted Mon, 21 July 2003 at 10:56 AM
GraphicFoxx posted Mon, 21 July 2003 at 11:08 AM
GraphicFoxx posted Mon, 21 July 2003 at 11:37 AM
c1rcle posted Mon, 21 July 2003 at 11:41 AM
I'm still not too clear on how the toon node works, care to explain it GF?
rasputina posted Mon, 21 July 2003 at 11:46 AM
oh wow, I didn't know that, dag....I'm still on plain old poser 4.03 lol. :)
GraphicFoxx posted Mon, 21 July 2003 at 12:41 PM
I think I'll write up a tutorial on it. It's actually quite flexible. But for a quickie tut, here goes: First thing is to try and avoid textures. It can be done using textures, but the results aren't great. You have two main options on where to connect the toon node: diffuse, and alternate diffuse. Diffuse gives you results as seen in these posts, and alternate diffuse gives it more of a flat look, similar to this new z-toon craze. (I used alternate diffuse on my Link animation in freestuff) Note when using it with alternate diffuse, to make your Diffuse value 0. Second is to choose two like colors for what the surface is. Light color is going to be your main, or base color. Dark color is the color used when the model would be shaded. What I do when choosing colors is choose my light, then make the dark color the same. Then alt-click on the dark color, and move the right hand slider down a bit, roughly taking away 50 units of luminosity. (ex. original color had 100 lum, decrease so it's around 50 lum) The next part is Ink color, which you don't even really need to mess with as will be explained later... After that is spread. This is basically the shading range between the light and dark colors. 0 gives you a great anime look, as the color is either light or dark, with no shading. 1 blends both light and dark together, with barely any transition. The last part is line width, which doesn't do much. What it should do is outline the figure like the toon display mode does, but the results are pathetic. So I always just turn that sucker down to 0. I'll see about writing up a proper tutorial going more in depth, with sample images. Let me know if you need further help :)
c1rcle posted Mon, 21 July 2003 at 1:10 PM
thanks GF :) I'll have a play with that & see what I can get out of it :)
Lucy_Fur posted Mon, 21 July 2003 at 5:11 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=876046
I noticed these fine folk a long time ago - still haven't done or seen much done with them. :)Dave-So posted Mon, 21 July 2003 at 9:08 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
GraphicFoxx posted Tue, 22 July 2003 at 1:58 AM
Hehe. Nice, Dave-So. I like that last one :)