Ornlu opened this issue on Jul 21, 2003 ยท 22 posts
Ornlu posted Mon, 21 July 2003 at 9:59 AM
Ornlu posted Mon, 21 July 2003 at 10:04 AM
Here's the second example I made. You can see the motion blur better in this one (that it's not just like doing a radial blur in photoshop. The faster moving area in the center is much more blurred than the slower moving splash/outward moving ring.
Swade posted Mon, 21 July 2003 at 10:08 AM
Ornlu.... You are doing some amazing studies in Bryce lately. I really like seeing what you are doing with Bryce. I am very intrigued with your way with metaballs.... This is a very interesting way to implement motion blur. ~ Swade ~
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Ornlu posted Mon, 21 July 2003 at 10:13 AM
Rayraz posted Mon, 21 July 2003 at 10:20 AM
I think I get how you made the motion-blur, but how do you make those nice fluid systems?
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Phantast posted Mon, 21 July 2003 at 10:22 AM
Very clever - how many metaballs do you have there? I assume most of the splatter effect is using a procedural transparency.
Ornlu posted Mon, 21 July 2003 at 10:36 AM
RayRaz: patience =P lots of tiny metaballs that bring my computer to the brink of castrating itself. (because it can't stand the sight of meta"balls" anymore, get it, wink wink nudge nudge) It's really not that dificult. All I do is make a cylinder of metaballs. then randomize it some. for the splash I multireplicate them outward in a cone like direction then randomize. And the ring is just that. make a ring, do some control-D control-D control-D untill you get a ton of metaballs, then randomize. Obviously the randomization is not just... well... random.. You do it with a design or goal in mind. (and you don't randomize the whole thing. Modeling things like this is mainly about patience. and the willingness to have your computer hate you for the rest of its existance. Phantast: umm, that's 8,000 metaballs, not quite as many as my other images, but a faster render for sure. And no it's not a procedural transparency, it's all metaballs. All this scene is..is a single omni light, 8k metaballs and the default ground plane.
Rayraz posted Mon, 21 July 2003 at 10:41 AM
cool. Simplicity is powerfull.
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Doublecrash posted Mon, 21 July 2003 at 11:27 AM
I'm more and more amazed. It seems you come out with something cool each day, pal.
Ornlu posted Mon, 21 July 2003 at 11:35 AM
Ornlu posted Mon, 21 July 2003 at 11:38 AM
Slakker posted Mon, 21 July 2003 at 12:41 PM
that is really good...insane...but good.
mloates posted Mon, 21 July 2003 at 12:46 PM
Wow. I mean, really, wow. Not only do I wish I had the patience, I wish I had the time. It's great to see what you do with Bryce--I've learned so much from you in the past few weeks (not that I've tried DOING what you do, but I understand the concepts). Thanks for sharing--I for one truly appreciate it!
Ornlu posted Mon, 21 July 2003 at 1:09 PM
Attached Link: Gallery Image Link: Comment if you can
Why thank you Mloates. Compliments are always accepted =P. Here's the gallery image. I don't really think it was 100% ready, but I felt like putting it there, so I did.Doublecrash posted Mon, 21 July 2003 at 1:11 PM
You know, I just realized you're supplying to us the particle system that Bryce lacks :) S.
Slakker posted Mon, 21 July 2003 at 3:22 PM
Man...no offense, but it looks projectile vomit. "Dang, clyde, i thought i told you to stop eatin' that there chalk!" Just kidding, looks like a good effect...except my P3 800 wouldn't be happy with me.
isulaelu posted Mon, 21 July 2003 at 3:41 PM
great tuto... i make my flow metaball now. thanks for let us see how do you make this awesome technique!
shadowdragonlord posted Mon, 21 July 2003 at 7:27 PM
Wow, Ornlu! I love your meta-creations...! (hah hah!) Meatballs are totally cool, but I hope they put an "energy" setting in the "next" version... (smirks) But particle system? Hmm, I think it's a cool effect DoubleCrash, but a system would have parameters and some way to control such silliness... Physics, something I'd love to see in Bryce. RayDream even had physics! But that was a "Studio" program... Still, I've played with the randomizer a bit, it's pretty cool! Never really thought about coupling it with meatballs and multi-replication...! Good job Ornlu.
Ornlu posted Mon, 21 July 2003 at 7:42 PM
I've seen fluid models made using programs like thinking particles, in cinema 4d, maya, etc. And frankly I don't think they look as good as what you can do manually with metaballs.
Phantast posted Tue, 22 July 2003 at 5:20 AM
Incroyable. I'm impressed.
TheBryster posted Tue, 22 July 2003 at 9:06 AM Forum Moderator
This is great.....but it looks like someone just threw-up! LOL
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Rayraz posted Tue, 22 July 2003 at 3:24 PM
You could make a nice DTE texture for the challenge for that. Great idea for people who have an inspiration block.
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