paul_carduner opened this issue on Jul 21, 2003 ยท 13 posts
paul_carduner posted Mon, 21 July 2003 at 5:08 PM
So here is my first attempt. I know the proportions are all completely off and there are a few blocky spots. I am sort of following a tutorial on the elysiun.com site but I wanted to know what you all think are the best general poly modeling tutorial out there or if you have any especially important tips as to what i should look into or do or try or whatever. Anyhow, thanks for looking and commenting
cryptojoe posted Mon, 21 July 2003 at 5:54 PM
Looks Good!
Yank My Doodle, It's a
Dandy!
bikermouse posted Tue, 22 July 2003 at 12:02 AM
You did that in Blender? Impressive!
slom posted Tue, 22 July 2003 at 5:47 AM
looks good !! can we see a wireframe ?? a tip i can give you is to try wings3d, i think its one of the best and easiest programms for polymodelling. and its free too ;)
slom posted Tue, 22 July 2003 at 7:20 AM
ok i have locked through my linklist, and heres what i found: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp http://ambientwhisper.cgcommunity.com/Tutorials/facial/Page-1.html http://www.secondreality.ch/tutorials/modelling/head.html http://www.thehobbitguy.com/tutorials/polymodeling/index.html and some links regarding the famous "edgeloops" ;) once u understand them they`ll be your best friend !! http://cube.phlatt.net/home/spiraloid/index.html http://maxrovat.sns.hu/subdiv/ http://www.izware.com/news/indexa446.html (good luck with this one, is down half of the year :( ) thats it for now happy modelling christian
pakled posted Tue, 22 July 2003 at 11:02 AM
you mean there's something more confusing than Truespace?..;) have a copy of Blender somewhere (it's getting hard to find), but never got around to it. Like Wings 3d just fine..that's 2 votes..experiment with several packages, not every package is enough...;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
BazC posted Tue, 22 July 2003 at 12:53 PM
Yeah I'd wholeheartedly recommend Wings but you can't model like this with it (poly by poly) Wings is subdivision (box modelling) only. - Baz
juan_carlos posted Tue, 22 July 2003 at 1:17 PM
I don't know anything about poly-modeling, but this is not bad at all for your first serious attempt at this kind of modeling. The cheeks are too prominent, but other than that it's a good start. I understand you about creating organics with nurbs, sometimes it can be a nightmare ;-)
bikermouse posted Wed, 23 July 2003 at 1:22 AM
Anyone wanting Blender version 2.27 here's the URL http://www.blender3d.com/ . I had high hopes for blender but I never did anything with it as it seemed fairly complicated - but now I see there is hope with the tutorial from elysiun.com as noted by paul_carduner.
Thanks paul_carduner !!!!!!
I will try the head tutorial as soon as I have time and energy,
paul_carduner posted Wed, 23 July 2003 at 3:09 AM
and regarding wings, I tried it but didn't like the controls very much. In blender, once you get past the difficult user interface, you find out that workflow is really fast. You don't need to click on any buttons because just about everything can be done with the keyboard.
After that I decided that the model was a bit to boring, so I went on to a crazyier path as you can see above.
pakled posted Wed, 23 July 2003 at 10:31 AM
well, every worker has more than one tool in the chest..;) I haven't tried anything in Blender yet, but may have to unzip it from wherever I have it stored..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
paul_carduner posted Thu, 24 July 2003 at 6:51 PM
puzzledpaul posted Sat, 26 July 2003 at 4:29 AM
<< ....and regarding wings, I tried it but didn't like the controls very much .....You don't need to click on any buttons because just about everything can be done with the keyboard.... >> The vast majority of tools (within Wings) can be assigned to hotkeys of the users' choice - the same hotkey can be used for the same command across all 4 selection modes (verts/edges/faces/objects) eg - it's then possible to have 5 keys for all (19) of the major move commands - and therefore not have to touch the menus :) (I also have a similar setup covering scale/extrude/extr region/rotate etc) Anyway, good luck - whatever you use :) pp