skee opened this issue on Jul 22, 2003 ยท 7 posts
skee posted Tue, 22 July 2003 at 11:18 PM
I have been playing around with this and if I am not mistaken , It says in the tutorials that you must not conform the clothes, you just parent them to the figure.
Well I have a figure that already has the clothes conformed to it.
I just imported a box from the poser props and parented them all to the one box and scaled the box on the Z and
the whole figure and the clothes and all the props Z-TOONED.
If the plython script would just parent all to one box and then Z scale it will work with conformed clothes.
By the way you can still pose figure and the clothes and all the props will follow. skee
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lhiannan posted Tue, 22 July 2003 at 11:29 PM
skee, welcome to the Z-toon addiction...
Might I point out this thread that hashed out a good deal of new Z-toon techniques... http://www.renderosity.com/messages.ez?Form.ShowMessage=1324888?
skee posted Tue, 22 July 2003 at 11:36 PM
Thanks for the link, I must have missed the later posts. That's me ...a day late and a dollar short. Thanks for not saying " look here stupid thats already been done." skee the slow
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SnowSultan posted Wed, 23 July 2003 at 12:18 AM
Thanks for mentioning that Skee, it does make Z-toons much easier to create. I have added some of those new techniques in an improved version of the Z-toon tutorial that I was hoping to have finished last week. Too many non-Poser things to get done first though, argh... I'll try to get it all done this week though. Take care! SnowS
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ockham posted Wed, 23 July 2003 at 8:27 AM
Should I make an alternative script that parents everything to one ball? Seems like the separate-balls method does have one advantage: you can easily de-toon individual props.
Spit posted Wed, 23 July 2003 at 8:45 AM
No need, Ockham. With the naming it's easy enough to select the correct ball. And it is necessary for them to be separate in order to be able to de-toon horizontal stuff.
ockham posted Wed, 23 July 2003 at 8:49 AM
Okay. My natural sense of 3D geometry is poor, so I can't tell "a priori" which method should work better, without actually trying them. I'll take your word for it!