Flog opened this issue on Jul 28, 2003 ยท 4 posts
Flog posted Mon, 28 July 2003 at 2:53 PM
Flog posted Mon, 28 July 2003 at 2:56 PM
http://www.renderosity.com/tut.ez?Form.ViewPages=261 Here is the tutorial
SWAMP posted Tue, 29 July 2003 at 1:06 AM
Attached Link: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011263
Flog,That's a mess.... Here is a link to a good tut(ZBrush Central)that will take you step by step,for what your trying to do. SWAMProyuriel posted Tue, 29 July 2003 at 10:19 AM
Hi Flog, I think I know what happened!!! In the second step when you are exporting the figure parts please check figure too. So you will check UNIVERSE + FIGURE + all the body parts you want to export to be morph. Everything else remains UNCHECKED. In the third step besides Include body parts names and As morph target (No world transformation) you will also need to check Include figure name in polygon groups After that keep doing all other steps as mentioned in the tutorial. I am sure this should work. Note. While you are doing your morphs in Zbrush you need to use the Move tool not the add tool otherwise the number of vertices will be different. If you still have problems let me know. Regards, Royuriel