Forum: Bryce


Subject: importing 3ds

tomh21 opened this issue on Jul 29, 2003 ยท 4 posts


tomh21 posted Tue, 29 July 2003 at 9:05 AM

hello, im trying to import 3ds objects, exported from rhino 3d, into bryce 5. (ive applied the latest patch to bryce 5). small files import fine, but when i get to larger files, 20mb or larger, i get this mess: "a file error has occurred(i/o,bad media)." these files import fine into other programs including bryce3d, so there not bad files. any suggestions? thanks, tom.


judyk posted Tue, 29 July 2003 at 2:46 PM

How many individual objects in the big files? Someone posted on here the other day that Bryce5 has a limit of 512 objects for a 3ds import. Could you try exporting in say, DXF, from Rhino and see if B5 will accept this?


Rayraz posted Tue, 29 July 2003 at 2:59 PM

I don't know wich formats Rhino can export to, but if it can export to LWO or COB format that'll import faster and more stable then DXF or 3DS when you use complex models.

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Stephen Ray posted Tue, 29 July 2003 at 6:34 PM

Not sure about Bryce 3D, but B4 and 5, import and convert the file all inside the computers ram. Not sure of your machines specs, but running out of ram while importing = error message. Here are some suggestions, I never used B3, but if it imports into it, can you save and export it as a Bryce object, through the create library? Since Bryce does not read other programs world coordinates, bringing it in, in pieces, can be done by creating a 2D plane in the modeling program. Place it at 000 XYZ, and make sure it encompass the whole model, ( nothing hanging over the edge when you look at it in top view), and the model is completely above it . Then select sections of the model and export them along with the 2D plane. Export the whole model in sections along with the 2D plane, ( keep the file size under 20MB for each section, ( if that's your problem size ) When you import each section into Bryce make sure your preference are set to ( create object at world center ). Bryce should then use the 2D plane as the size of the import and place it at world center. So each section when imported will fall into place. After all the section are imported, delete the 2D planes and group each of the model's sections together.

Stephen Ray