Boni opened this issue on Jul 29, 2003 ยท 9 posts
Boni posted Tue, 29 July 2003 at 1:24 PM
I've been asking around. The P5 figures can't grin as far as I can see. They closemouthed smile, they open-mouthed smile and laugh. But no grin showing upper teeth. Is there a trick around that. All the smile, open lips, etc. morphs throughout the transphorms don't seem to do it. Any help would be appreciated. Boni
Boni
"Be Hero to Yourself" -- Peter Tork
ronstuff posted Tue, 29 July 2003 at 8:43 PM
Haven't tried it, but in observing humans, I have noted that not everybody shows teeth when smiling. Maybe the P5 figures are modeled after such people instead of the toothy toothpaste model types. One thing I have done successfully, though is morphing the teeth to raise and lower them so that you can show a bit more teeth than the default values. Maybe somebody has a set of teeth morphs for judy that might work. I have always wished that model makers would make the teeth a separate object from the head so they can be morphed a bit easier because sometimes I want them to show and sometimes I don't.
gryffnn posted Tue, 29 July 2003 at 9:15 PM
Little_Dragon posted Tue, 29 July 2003 at 9:16 PM
Haven't tried it, but in observing humans, I have noted that not everybody shows teeth when smiling.
Of course, some people have the opposite problem ....
http://freefall.purrsia.com/ff400/fv00354.htm
ronstuff, there's a quick tutorial here in the forum that describes using the grouping tool to morph specific parts of a mesh. You could apply this technique by creating a new group selected from the teeth material.
http://www.renderosity.com/messages.ez?Form.ShowMessage=1322689
ronstuff posted Tue, 29 July 2003 at 11:22 PM
LOL Little Dragon - now if Judy had teeth like that!! Thanks for the tute, and of course, that is the way I've always doen it with a few magnets, it's fairly simple. Just didn't want to frighten the newbie ;-) - I would still prefer to have the teeth object seperate from the head object so I could create teeth morphs in other programs without having to export the entire head. Magnets only go so far.
EricofSD posted Wed, 30 July 2003 at 12:06 AM
Ariah posted Wed, 30 July 2003 at 6:51 AM
Mainly adding laughR & L, kiss R & L, MouthCorner out, a little bit of Phonemes, Open Mouth, Close... I didn't take notes, sorry.
Boni posted Wed, 30 July 2003 at 9:41 AM
Thank you so much. This really helps! Boni
Boni
"Be Hero to Yourself" -- Peter Tork
gryffnn posted Wed, 30 July 2003 at 9:44 PM
It is a bother to export the head and isolate the teeth, but that's one of the first things I do with a model. Then I can make morphs to move them separately in various directions (that's how Judy Magic grinds her teeth in the animated GIF above). Of course, you can also set a figure's teeth material to transparent, then add and fit DAZ's Millennium teeth. I got them when they were on intro sale, but never got around to trying them. They're built into V3 and I assume Michael 2 too.