THEJACKEL123 opened this issue on Aug 03, 2003 ยท 9 posts
THEJACKEL123 posted Sun, 03 August 2003 at 9:05 AM
raven posted Sun, 03 August 2003 at 9:23 AM
Once you've loaded Michael2, select Body and you should have all the morphs come up in the parameters box. Also check to see if the Morphs list is expanded in the parameters box.
THEJACKEL123 posted Sun, 03 August 2003 at 9:36 AM
thanks mate, are there any pre-set morphs?
raven posted Sun, 03 August 2003 at 9:46 AM
Each morph listed is a pre-set, in that if you set say, Muscular4 to 1, you will get a very different body to Emaciated set to 1.
THEJACKEL123 posted Sun, 03 August 2003 at 10:36 AM
Darth_Wookie posted Sun, 03 August 2003 at 12:21 PM
Darth_Wookie posted Sun, 03 August 2003 at 12:24 PM
oops posted that too soon. You could merge the Don head on (I am assuming thats the head you are using) but you could probably get better results just using mike all in itself instead of merging the two together
Lyrra posted Sun, 03 August 2003 at 12:45 PM
well you've got a problem with that head. I suggest that, like Wookie said, you ditch Don's head and use Mike's already attached head. It will save you many headaches further down the line. So yes .. you'll lose the shaping you've done with it, BUT! since Don's mapping is like Mike's, you can use the texture on Mike. Most of Mike2's morphs are set up as FBM (full body morphs) which means that you use the master controls in the Body section of the figure to change them. However, if you select an individual bodypart you'll see a list of morphs (most of which are in FBMs). So if you click on Mike's head you'll get all of his many and varied facemorphs to turn him into Arnie
Darth_Wookie posted Sun, 03 August 2003 at 12:50 PM