Forum: Poser - OFFICIAL


Subject: One Poser unit is absolutely

Ian Porter opened this issue on Aug 03, 2003 ยท 47 posts


Ian Porter posted Sun, 03 August 2003 at 10:42 AM

Sorry folks, My first post on this contained an error. There has been some recent debate about the size of the Poser unit, and an excellent class by Dr Geep based on his preferred choice of 1 Pose unit equals 100 inches. There is another school of thought, that prefers 1 Poser unit equals 8 feet (96 inches). I hope that the champions of both of these schools of thought will not be offended by this subject being aired again, especially so recently after Dr Geep's tutorial. You will see that I actually recommend people adopt either of the two options mentioned above, for normal use. If people disagree with my findings I welcome debate, but please don't post long messages in this thread which might disrupt the flow of the proof. Ta. So anyway... I have been doing some independant study on this question, and I believe I can state with some authority that 1 Poser Unit equals 8.6021508333333333 (recurring) feet, and I can prove it! Before anyone gets too excited let me say that this is not a very useful answer, because it means that many of the figures work out very tall. I think the situation is that most of the figures are strictly overscale for their own world. I also believe that the initial release of Poser 5, which presented a ruler indicating 8.602 feet per Poser Unit was technically more accurate that the current patched version which presents a ruler indicating 8.0 feet per Poser unit. During the course of this proof I will demonstrate a) How to read the absolute size of any model exported from Poser in inches, using a freely available shareware program. b) Confirmation that the size of 1 Poser unit has never changed (at least from Poser 2), and proof that it is still 8.602150833333333 (recurring) feet in Poser 5, whatever the 'ruler' might tell you. c) The significance of the Poser import option 'percent of standard figure size'. d) A little known feature of the .3DS file format. e) How .3DS files exported from Poser would be different if 1 Poser unit were 100 inches, or 96 inches, and how to alter a .3DS file to make 1 Poser Unit look like any distance you like. Some parts of some of the proof which will follow are complex, but the underlying demonstration is simple. As stated above, the resulting world scale is not very useful, because many figures work out very tall. I would recommend that for normal use people should adopt either 1 Poser unit equals 100 inches, or 1 Poser unit equals 8 feet (96 inches) to choice, because these convertion factors give a much more typical figure height, however, I hope that I will be able to convince you all that I have a definitive answer to this thorny question, and maybe the question can finally be put to rest. This post is long enough now. So I will pause, with the words of Pierre de Fermat (of Fermat's last theorem fame). "I have discovered a truly remarkable proof which this margin is too small to contain" To be continued ..... Cheers Ian