Foxseelady opened this issue on Aug 04, 2003 ยท 10 posts
Foxseelady posted Mon, 04 August 2003 at 12:32 AM
Hi, I just know I have seen this somewhere before but can't seemt to find the answers. Sorry if this is an old question again. I have sooo many files I sometimes come across something by accident and say "oh I forgot I had that" or else I search forever and can't find what I'm looking for. If I move the contents of a file to another, will poser still be able to find it. I want to put certain props into categories, such as for posette, same with clothes, and especially mat pose files and textures but I am afraid if I move things around then try the mat pose for example it won't be able to find it's own texture. Does this make sense? lol Basically I want categories that make it simple to find the things I am looking for. Thanks
mofolicious posted Mon, 04 August 2003 at 12:40 AM
In poser 5 as long as you create folders under the correct directories (character, pose, etc.) they will appear there. With poser 4 however you are limited to having only one subfolder per directory whereas in poser 5 you can have as many subfolders as you like.
Kelderek posted Mon, 04 August 2003 at 1:37 AM
Poser will find the textures corresponding to a MAT pose or a prop regardless of where you put the pz2/pp2 file (as long as it's in the pose or prop directory in your runtime, of course...) Same goes for textures, you can put them anywhere in the texture folder, Poser will find them and load them correctly when the MAT pose is applied or the prop is loaded. Don't ever move around the obj files in the geometry folder though, they have to be exactly where Poser expects them to be. The character file (cr2) has the exact path to the obj and if Poser does not find the file there, you're in trouble. You can of course open the corresponding cr2 in a text editor and edit the path to the obj file if you want to place the obj file somewhere else.
EricofSD posted Mon, 04 August 2003 at 1:59 AM
I rearranged my library by model type, etc, using pbooooost. Great program for that. Like all the V2 clothing is in one folder, V2 textures in another.
TrekkieGrrrl posted Mon, 04 August 2003 at 5:41 AM
Kelderek, what you say is true. To a point :o) Sure Poser will find the texture as long as it's somewhere inside the Runtime, but if it's somewhere else than specified in the CR2/PP2 Poser will search for it, and depending on the size of your Runtime it can take a VERY long time! Also if you have a texture in RuntimetexturesTrekkie called Silver.jpg and another texture in RuntimeTextures called Silver.jpg, Poser will use the one in Runtimetextures unless the path in the PP2/CR2 is pointing it directly to it. If the CR2/PP2 simply lists: Texture map = "silver.jpg" then Poser will use the one in Textures and not the one in TexturesTrekkie. I too will recomment the use of PBooost to move things around with. It also warns you if the obj is in the CR2 folder (some of the japanese artists puts their objs the same place as the CR2)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
yggdrasil posted Mon, 04 August 2003 at 7:49 AM
In addition to what ernyoka1 says, I've found that incorrect or incomplete texture references often cause rendering problems in P5. Sometimes I've had to resort to manually editting all the references in the save PZ3 to make sure they are :runtime:... before I can render without the machine hanging. (This may be why P5 seems to have problems with larger scenes, because the more objects the better chance that at least one of the texture references is causing a problem!) OBJ in the CR2 folder is often a side-effect of using ProPack or P5 Setup Room to create character, because that's where the program will put them. CR2's need to manually editted to put the OBJ into geometries folder. -- Mark
Mark
ragmanjones posted Mon, 04 August 2003 at 8:44 AM
You can move your textures where you want, then use CorrectReference to automatically change the cr2 & MAT Files! It works like a charm. CorrectReference is free.
pakled posted Mon, 04 August 2003 at 9:55 AM
yeah, I have the same problem when I export .obj to Bryce..it starts asking 'where's the hair, and where's the textures'..should probably do them to a directory inside Runtime..:)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
yggdrasil posted Mon, 04 August 2003 at 12:26 PM
CorrectReference is indeed a life saver most of the time. Unfortunately sometimes it picks the wrong file to change the reference to, or mysteriously leaves some references unchanged and of course it was never designed to deal with geometry references. Don't get me wrong. I use it all the time and wouldn't be without it, but I also check the list of changes made and inspect the xx2 files to see if anything more needs fixing or if it found the wrong texture for whatever reason. -- Mark
Mark
ragmanjones posted Tue, 05 August 2003 at 6:05 AM
You're right. I've seen some errors in CorrectReference. If someone has Poser 4, it's best to convert any jpg bump maps to bum file format before running CorrectReference. Otherwise, CorrectReference will change the references to jpg rather than bum. I've seen a few other strange changes. CorrectReference doesn't make a lot of mistakes. You just have to watch it, I think hogwarden is working on a new version of CorrectReference, and I think it's a "Pro" version. I think PBooost 1.4 has taken priority, and that is about ready for release?! He might charge a fee for the next version of CorrectReference. If he did, it would be well worth the cost.