bloodsong opened this issue on Jul 08, 2000 ยท 14 posts
bloodsong posted Sat, 08 July 2000 at 10:02 AM
okay... if i check 'export as morph target' when exporting an obj it does the following: 1: sends the body to 0,0,0 2: zeroes all body part rotations and scaling 3: sends all props to 0,0,0 4: turns OFF ALL MORPH TARGETS and exports the body part as it originally appears in the geometry obj. now, tons of times, i see people telling other people to make a morph, then check 'export as morph target.' but to my experience, that will NOT work. so my question is, are you actually doing that (or just assuming that that's what 'export as morph target' means), and is it working? who else is doing that and it ISN'T working? i'm in the 'not working' camp (ie: morphs are not preserved with that setting turned on). i'm on a pc, with the 118 pre-final patch.