Forum: Poser - OFFICIAL


Subject: please help me...I'm begging you. <:-p

Wynter opened this issue on Jul 08, 2000 ยท 11 posts


Wynter posted Sat, 08 July 2000 at 11:02 PM

Hi all, I just made my first dress from scratch for Vickie. Now this being my first dress, I have some questions regarding UV Maps, textures, and getting it ready for the free stuff section. First off, I've never made my own textures, used UVMapper, and I haven't textured anything in Poser (as I don't do my renders in Poser). I popped the .obj into UVMapper and set it up as you see in the image. I then placed my fabric squares on the map. When I went to apply it, you can see it did not cover the figure (I did check off "texture changes apply to whole figure" and it made no difference). Is my map not big enough? My dress doesn't have individual parts listed in the "materials" window (just "preview"). I don't know how one does that, if one wanted to assign different materials to different parts. Is this necessary for the texture to work properly? If it does, how would I do this? * I posted this on this board yesterday, and got no answers so I thought maybe I should move it to the technical board, I got one answer (below, with my next question) but Im afraid I still dont understand what is going wrong. A: Incidently, the map size you save is only for the template, the actual map can be another size, even another aspect ratio, Poser will scale it to fit. Q: I'm not sure about applying the materials in c4d, but if the maps can be any size, then why isn't poser adjusting this one to fit? Please help me out here, I feel like a dunce, and sorry Im repeating this question again on this board. Thanks as always, ct

Jaager posted Sun, 09 July 2000 at 12:14 AM

As long as the x:y ratio is constant, the actual size of the map can be variable. I would make a different map. Select the skirt up to the waist and map it as cylindrical. and give it the whole bottom half of the map. You might also consider assigning it a separate material. Maybe the waist as a separate cylinder. The top will take experimentation. Without "Flesh" or "DP3D's Texture Weapons" to make it possible to unfold the sides and straps, there is going to be distortion somewhere. Send it to me if you wish, and I will have a go at it. Just e-mail me with your address and I will tell you where to send it.


Lemurtek posted Sun, 09 July 2000 at 12:45 AM

Don't feel bad, I think my IQ drops a point or 2 every time I load up Poser! :) First some questions: what program did you use to create the dress, some programs have tools to create UV maps, but most don't. When you load your dress object into UVMapper, did it display the wireframe map as shown, or did you have to create a new UVMap? I don't know about the Mac version of uvmapper, but the PC version will announce that an object has no UVMap, and tell you to create one. To UVMap something takes a little trial and error, probably either planar in the Z axis or Box mode might work. What you have shown will probably be as good as anything. Once you have created the new map, you can select all or portions of the wireframe in UVMapper, and use the Assign command to assign to materials and groups. Drag a box around the desired portion, and UVMapper will select all the polys in the box. Assuming you created a new UVMap in UVMapper, you need to save both the object (I always save under a new name like dressUV.obj or such) and save the texture map. The object should go in your Runtime/Geometries/(name), where (name) would be dress or whatever. The PC version saves the texture map as a .BMP image, the Mac may save a different format like .pict. Regardless, you then load the texture map into a paint program. If your program has layers you can create a new layer over the wireframe, and paint on that. You paint over the wireframe, following the outlines. When your done, save your new picture in the Poser textures folder. You then use the new object with the new UVmap info you saved from UVMapper and the new picture.


Wynter posted Sun, 09 July 2000 at 7:28 AM

Jaager, thank you for you generous offer and I may take you up on it if I can't figure this out for myself. But I'd like to try to figure this out (with everyone's help) myself first, so I really learn it. If I can't, I'll send it off to you. Lemurtek, the dress is created in Cinema 4D (GO version), and I' ve had that less than a week, so I don't know if it creates uvmaps. And the manual is pretty uninformative. I think its assuming I know all about 3D stuff - HAH! UVMapper creates a map after you drop it in. Again, I haven't much experience with UVM but sounds like you have some good suggestions and I'll give them a try. Thanks for the help, I love this place! ct


bloodsong posted Sun, 09 July 2000 at 9:34 AM

heyas; for some reason, your squares are not properly covering the mesh on your template. i see you have the boxes 'flip vertical' and 'flip horizontal' checked for the texture template. either turn those off, or un-flip your texture before you apply it in poser; see if that fixes it. also make sure your squares cover all of the mesh template lines.


Wynter posted Sun, 09 July 2000 at 10:01 AM

Actually the squares did cover the mesh lines, but for illustration purposes that part of the image was shrunk smaller than the original map. I'll try that flipping stuff. Thanks.


artnik posted Mon, 10 July 2000 at 1:53 AM

I know this won't solve your problem,but, the dress looks like its a patchwork paneled pattern, instead of a solid patchwork.. Unless it has a lot of severe jaggies in it(the picture is too small to get good detai), it would really be acceptable from what I can see, as is. Accidents aren't always unlucky. Anyway, good luck, whatever you decide to do.


artnik posted Mon, 10 July 2000 at 1:54 AM

I know this won't solve your problem,but, the dress looks like its a patchwork paneled pattern, instead of a solid patchwork.. Unless it has a lot of severe jaggies in it(the picture is too small to get good detail), it would really be acceptable from what I can see, as is. Accidents aren't always unlucky. Anyway, good luck, whatever you decide to do.


Dr Zik posted Tue, 11 July 2000 at 9:11 PM

Hi Folks! Wynter--what version of UVM Mac are you using? Peter (Dr Zik)


Wynter posted Wed, 12 July 2000 at 3:01 PM

I was using the older version and downloaded the newer. But I found out that wasn't really my problem. You're all going to think I'm really dumb...But I didn't know you had to use the object that came out of UVMapper instead of the original. Oooops... Oh well, its a learnin' Thanks bunches for your help!


bloodsong posted Thu, 13 July 2000 at 8:47 AM

wynter!!! boooooo! :) you silly. :)