cooey opened this issue on Jul 09, 2000 ยท 4 posts
cooey posted Sun, 09 July 2000 at 1:12 PM
Viomar posted Sun, 09 July 2000 at 2:56 PM
Cause the UVmappping is different! Ex.: Shoulders could have grid of 300x300, Hips 500x500, etc.. So you'll have to either scale & apply a different texture for each part. Or redo one Texture for the whole thing(In 3dpaint). Marc
Nance posted Sun, 09 July 2000 at 8:19 PM
Viomar is correct, but it is not the size of the map, it is the percentage of the UV map that is covered by the different figures. Generate templates for the models in UVMapper and take a look at the relative percentage of the horizontal size each of the models covers. If the shirt model has the arms outstretched, the chest probably only covers one-third of the horizontal width of the template. The skirt, on the other hand, probably covers the entire horizontal width of its UV template. If mapped from the same image, the skirt would then have three times as many chain links mapped across it than would the chest area of the shirt. Soulution would be to remap the skirt to cover the same percentage of the UV template as does the chest area of the shirt.
cooey posted Sun, 09 July 2000 at 11:07 PM
Great, thanks a lot guys! I'm heading out to download a copy of uv mapper. will post the revised norman soon.