Catharina Przezak opened this issue on Aug 07, 2003 ยท 60 posts
Catharina Przezak posted Thu, 07 August 2003 at 5:33 PM
I need your help.. please tell me what is the Max textures that you can render for the >>>>body<<<<< using your computer and poser4, Pro pack and or Poser5 vor V3 and M2.. for example": Poser4.. max for the body 4000x whatever Poser pro.. max for V3 xxxx and for M2 xxxx pixels or Poser5 max 5000x for the body V3 and 4000 for the M2 body etc.. Thank you for your answer... it is very important to me right now to know about .. Cath
SamTherapy posted Thu, 07 August 2003 at 5:43 PM
As far as I know, the model used is irrelevant to Poser 4 Pro Pack, but the maximum texture size is 4096 x 4096.
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Catharina Przezak posted Thu, 07 August 2003 at 5:51 PM
My Poser pro handle well body textures 6000x6000 .. when you now put a body of 6000x6000 on M2 or V3 can you render this model without any problems?
rockets posted Thu, 07 August 2003 at 5:57 PM
I think it has more to do with the size of your computer then which version of Poser you have. I would never be able to render a texture that is 6000 x 6000 or 4000 x 4000 for that matter. I use Poser4 with no propack.
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sirkrite posted Thu, 07 August 2003 at 5:59 PM
Well I only have 512 meg of ram. In Poser 5 with V3, 4000x4000 is as high as I would want to go. I think 6000x6000 would be pushing it! Unless I wanted to render a nude, bald vicky3 standing in a void. ;)
Blazerwiccan posted Thu, 07 August 2003 at 5:59 PM
I agree with rockets. I can render some textures at 4000 x 4000 but anything over that goes really slow and locks up often. But also depends on the file size, once it gets to high my computer about has a fit. I also use Poser 4 with No Pro Pack.
Mesh_Magick posted Thu, 07 August 2003 at 6:04 PM
that's what this texture is but I cut the body texture in half for post production renders as you can see poser picks it up, but the face map is big. the body one cut in half.
Mesh_Magick posted Thu, 07 August 2003 at 6:06 PM
geoegress posted Thu, 07 August 2003 at 6:07 PM
from those of us in the slums of computing with slower comps and only 256k of ram- even 4000 would be bad!
Mesh_Magick posted Thu, 07 August 2003 at 6:11 PM
Well, Poser gets a real as your doller can streach and your memory can manage.
sirkrite posted Thu, 07 August 2003 at 6:13 PM
geoegress, I hope you mean 256 meg of ram. 256k would only be 1/4 meg and they haven't sold computers like that in well over a decade. :)
raven posted Thu, 07 August 2003 at 6:14 PM
I have just done a test using a 5000x5000 fractal texture applied to all parts of the figure. Poser 5 SR3 says images wider than 4096 pixels not supported. Resized my image to 4096, same error message comes up. Resized it to 4000x4000, applied it to all bodyparts of V3. Rendered ok. Same to Mike2. Rendered ok. Pro-Pack took the 5000x5000 texture on all of V3's bodyparts no problem. Same with Mike 2. P4 2.4ghz, 768mb ram, XP home.
Blazerwiccan posted Thu, 07 August 2003 at 6:17 PM
I only have 256 Megs of Ram myself but can render with most 4000 x 4000 textures it is just a bit slow for me.
Catharina Przezak posted Thu, 07 August 2003 at 6:19 PM
sirkrite posted Thu, 07 August 2003 at 6:19 PM
Raven, In you P5 render setting, there is a setting called Maximum texture resolution. You have to adjust that to take higher resolution textures.
raven posted Thu, 07 August 2003 at 6:23 PM
I adjusted after the message came up to say 5120 and still had that come up. It is set at 4096 as standard, and still I had that message come up with the 4096 wide texture. Weird huh?
Catharina Przezak posted Thu, 07 August 2003 at 6:30 PM
I know that some people don;t rescale the photos correct to the body textures.. I scaled the real material exact as needed and try to make something that will allow you render a big renders without the horrible effect of the body and neck area when you render close up renders so the face have the same details as the body.. I try to ad more details to the V3 and M3 body but I can't see single hairs and this looks like a micro work..the chnage of V3 and M3 format UV maps from the standard V2 and M2 was a big mistake by Daz.. this lost only quality..and set up only limits... the same with V3 head.. how need so big maps for the back head skin.. in place of make the face bigger as before.. I get really unhappy the last weeks..
MachineClaw posted Thu, 07 August 2003 at 6:34 PM
You can always size down, can't size up. Higher res texture packs are fine even if your computer cannot handle the size the texture can be reduced to your needs, as you get more and more powerful computers etc then you can use the packs at thier defualt size. this also saves the hastle of rebuying a pack cause higher resolution came out. my 2 cents
sirkrite posted Thu, 07 August 2003 at 6:36 PM
Very strange! Your using the SR3? I'm still using the last SR2. Works fine for me.
PabloS posted Thu, 07 August 2003 at 6:37 PM
I suggest making it as large as you can. On your product page and readme file state, "Texture may need to be reduced for use with your software and/or system configuration" (and provide some brief instructions on how to do that).
raven posted Thu, 07 August 2003 at 6:38 PM
Yep. I just tried it again, setting the max size before even trying to apply a texture, and nope! No chance! :(
Catharina Przezak posted Thu, 07 August 2003 at 6:42 PM
This sounds aa a good idea.. let the people decide what they wish for resolution ..the problem will only with the file size.. 120MB per Pack? hahahaha always something stay in the way..
Carcinogen posted Thu, 07 August 2003 at 6:46 PM
I agree with MachineClaw. When I first got Michael 2, my computer was not as beefy and could not do the higher rez textures. I had to reduce the overall texture size, but then I got a better system and I was able to use the larger texture. As long as the product advertisement states the facts about the computer requirements or that the texture possibly needs to be resized, that is the main thing (for me, anyway). Catharina, you had the right idea with Marius; put out a hi-rez and lo-rez version and let customers pick.
cherokee69 posted Thu, 07 August 2003 at 6:47 PM
Catharina, If your Poser Pro can handle 6000x6000 textures, please give the specs of you computer...processor, RAM, etc. I want to build one like that so I can render with large textures.
Mesh_Magick posted Thu, 07 August 2003 at 6:50 PM
That because Vicky's not a hairy woman....
Catharina Przezak posted Thu, 07 August 2003 at 6:56 PM
I make textures for M2 V3 and M3 males.. that why
MachineClaw posted Thu, 07 August 2003 at 6:59 PM
120MB! what is the dpi setting of the texture image? shouldn't be over say 24mb, I've bought texture packs that were that large and had no problems with them (they were 4000x4000 i think). seems a bit large in meg to me.
Catharina Przezak posted Thu, 07 August 2003 at 7:02 PM
cherokee69 ... Windows NT and Poser Pro works faster that ever.. not for nothing Maya and Max are for NT technology .. I don't checked out in Poser5 BTW
Mesh_Magick posted Thu, 07 August 2003 at 7:06 PM
Catharina you have way to much color saturation in your textures. Try taking some color out to get a more real effect.
Catharina Przezak posted Thu, 07 August 2003 at 7:08 PM
MachineClaw with the resolution I do this will big.. the body will bigger that of real human 200% almost so you can see every poiries on the body skin.. that is fun.. hahaha I rescaled to 4000x4000 and this is a crap everything is lost... if you do painted textures they look not the same as only with photos.. my materials have 5.1 million pixels/inch 200 dpi by rescaling this the photo textures change to something as grid/noise and not a photo.. the photos are very sharp that why this happen..
Catharina Przezak posted Thu, 07 August 2003 at 7:19 PM
Mesh_Magick I change the background skin to the photo and not photo to the background skin.. that why this looks like this.. with skin tones you can get every color of the skin if you use this way.... I try many things and this works fine for me in any light I use Global or not.. Global light is something as a day with clouds without sun.. take a photo of a person and see what for color skin you get? and try one with flash or normal in door light and what you get then.. the same way works the textures.. textures don't do the 100% work for you.. you are the render creator and master of the light.. other everyone will make TOP realistic renders and that is not the reality and make not sense of Art.. not in poser not in real photography of people..
MachineClaw posted Thu, 07 August 2003 at 7:21 PM
well a texture set that is 120mb has to load into memory that's a lot of beef just for one texture. I agree it looks great, but realistically it's gunna eat up memory like crazy. I do not know what the solution is, but there has to be one that comprimises the quality and the size and gives good results.
Jim Burton posted Thu, 07 August 2003 at 7:23 PM
Catharina Przezak posted Thu, 07 August 2003 at 7:29 PM
regarding to much color saturation .. play a bit with the Ambient colors and you will see what happen with the model and textures.. just what you need.. much people render a model as a pic of beton but if you use spot light and right ambient color the skin will turn to a soft looking natural skin and don't lost the details of the textures.. and I know what I am talking about.. trust me for a moment I spend many years and every day render just only people and nothing more.. with bump map and simple color you can get the same effect as with high textures of the skin :) normal professional people make first only bump map in gray scale then colorise the map and not vice versa as we do for Poser.. but that is other story and old .. this way was made textures for Walking with Dinosaurs a time ago and this great tip was from the creator of the textures.. and the effect..wow
Mesh_Magick posted Thu, 07 August 2003 at 7:31 PM
Mostly I get white skin even in a closed room unless Im tan, I think those guys in that pic loook toasted like they just came out of a tanning salon.
Catharina Przezak posted Thu, 07 August 2003 at 7:34 PM
He Jim, is this a final render or preview? I can handle 8000x8000 as well but only if I render... in the preview window of the scene is nothing to see...the model turn to black as in your render.. If you render bigger image as for example 3000x3000 300 dpi you will see the effect and that what get about to allow the commercial people render super quality commercial renders.. I have always the same problerm If I have to do a cover for custom work with lower versions in this situation 4000x4000 don't help me much and I have to work for hours with postwork..
Catharina Przezak posted Thu, 07 August 2003 at 7:37 PM
Mesh_Magick you are right now.. this is a photomodel and direct from the CA sun.. that why the skin looks this way.. something new for me too and I think super idea.. will make a render to show you.. but I have also pale white skin of new model so no problem everyone find something what search for..
Caly posted Thu, 07 August 2003 at 7:49 PM
Make the textures as large as possible. We can always shrink the sizes and keep great detail, but we can not make the textures larger and have them look as nice.
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dragongirl posted Thu, 07 August 2003 at 7:50 PM
It's easy to re-size textures for whatever kind of render and RAM you are working with. More difficult is a download over 25MB. :-) If you get a 120MB download - you can just break it up and people can download over a few different sessions on-line. Maybe 3 days to get it all, like DAZ offers, perhaps. I really like the rich skin color of your textures. Most people make them too pale, I think. People have gotten used to that, maybe. LOL! -dg
Catharina Przezak posted Thu, 07 August 2003 at 7:54 PM
Jim Burton posted Thu, 07 August 2003 at 8:19 PM
lmckenzie posted Thu, 07 August 2003 at 8:24 PM
I love the idea of super hi-res textures, even though my current machine couldn't handle them. As more people upgrade their systems, they will be useable by a larger audience. Clearly, at that filesize, downloads are going to be a problem unless you have a high bandwidth connection. Make two versions, 4000x4000 and a 6000x6000 or whatever and make the latter "Pro" version available on CD as well as by download.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
ronstuff posted Thu, 07 August 2003 at 9:08 PM
One thing that I have noticed regarding large textures is that WinXP can handle larger textures than Win98 even with the same amount of RAM because WinXP allocates RAM and virtual memory differently than 98 does. In Win98 there is a maximum limit of 256MB memory allocation to any single application so even if you have 1GB of RAM, Poser only can use 256MB of that. In winXP if you have 1GB of RAM, Poser can use as much of it as it can wrestle away from any other Microsoft apps that try to hog it (such as IE and Explorer and Media Player which will fight tooth-and-nail to steal memory from anything else that may be running. My vote, like MachineClaw is for larger textures, which I always sample down at the time they are installed. I use the low versions for posing and set-ups but then swap for final renders.
Catharina Przezak posted Thu, 07 August 2003 at 9:32 PM
Attached Link: M3 Big Chest render.. click here
Jim this looks not good.. but look at my render.. rendering time in 40 sec.. textures of the body 6000 pixels and don't need to larger as this cose with the 4000 head it will finally what I was search for so no more horrible head neck difference.. and btew in poser 4 and Poser Pro I removed the standard status for poser just made my own with the old one my poser crashed always after I changed to my own status this made free the ram and your speed get better that ever.. I rendered hair in poser for animation in one frame per sec.. maybe this is strange but old poser status sucks the Ram as the hell and many people told me that the renders get quicker after they update the little man moving while rendering with this one I did.. ronstuff.. poser can use virtual memory too.. I set to 5GB for poser and works perfect everything .. the render are with the new M3 textures.. I only finished the front side yet so the back still work in progress.. I reduced the body to 7MB in jpg format.. works excellent and the effect you see self.. file size: 450 KBCatharina Przezak posted Thu, 07 August 2003 at 10:16 PM
PapaBlueMarlin posted Thu, 07 August 2003 at 10:32 PM
Catharina, your texture is gorgeous so whatever you are doing, you are doing it right :)
Eric Walters posted Fri, 08 August 2003 at 12:13 AM
Catharina, Great work- I use Poser Pro-as you know- I prefer realistic textures- I can always DOWNSIZE em. I use an older slow Mac-first G3 upgraded to slow G4-but I WILL get a faster computer with more Ram... If I understand correctly, the V3 UVMAP limits the quality of the render more than the M3 or M2 UVMAP?? Maybe its time to remap Vicky3??? Please Please offer the highest resolution you can- keep up the good work and don't hesitate to ask questions. I vote for some 5000+ dpi V3 textures!!! Eric :-)
3Dream posted Fri, 08 August 2003 at 3:50 AM
Hello Catharina Przezak I think that depend on the computer memory. I remenber last year my computer was a older one and at that time, my computer only suported 1500x1500 pixels images. Continue your great work, I really think that is fantastic. 3Dream
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Phantast posted Fri, 08 August 2003 at 5:20 AM
Poser limitations are not the only ones to consider. Bryce 4 has a tendency to lock up with textures larger then 4000 x 4000, as I recall. (Bryce 5 doesn't seem to have the same problem).
Mazak posted Fri, 08 August 2003 at 5:31 AM
Mazak
TrekkieGrrrl posted Fri, 08 August 2003 at 6:05 AM
Mazak... Yeah but it would make it a royal PITA to make something like trousers without visible seams... I guess that's the main reason, You would loose more than you would gain by doing it.
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FyreSpiryt posted Fri, 08 August 2003 at 7:51 AM
I'm with ernyoka on this. Seam matching, also on skin textures, would be an absolute NIGHTMARE. And you wouldn't gain any performance from Poser because you'd have 10 1000X1000 maps loaded instead of 1 4000X4000 or whatever. It'd actually take more memory.
Catharina Przezak posted Fri, 08 August 2003 at 7:53 AM
No Eric.. I mean that M2 and V2 maps give you more details and quality that V3 and M3 with M2 you get more quality and resolution that you do the same with M3.. and I think Mazak have right.. but as ernyoka1 said it will no posibble to do the textures using Photoshop that only Deep Paint and other software that include projection mode.. I never use textures for the parts that are not visible so V3 and m3 is good for this little trick to spare the Ram and rendering time.. and when I create so big textures as the above I do this for every part separate.. so legs hand chest etc.. are exportet as a fragment in obj format to Deep Paint with Texture Weapons to spare the time and make my work quick..
Catharina Przezak posted Fri, 08 August 2003 at 8:01 AM
FyreSpiryt but you load right now a maps for every part that are 4000x4000 so 10 x 4000 do you need Niples that are on 4000x4000 pixel resolution? I don't think with 320x320 you get TOP NIples for example... as the new Eyes for V3... small map and big effect. and poser lead the all maps separate for every part... so I think right now it take more memory..
DraX posted Fri, 08 August 2003 at 8:07 AM
Catharian, as a note, it appears to me as though for your V3 texture, you need only use a slightly larger map and stretch the hair stomach area horizontally a little bit. But that could just be my perception.
Catharina Przezak posted Fri, 08 August 2003 at 8:16 AM
you mean m3? that was M3 not V3 in the big render or you mean the little preview? but that was limit of the resolution 4000x4000 as example and not finished yet..
Momcat posted Fri, 08 August 2003 at 1:32 PM
bookmark >^_^
Catharina Przezak posted Fri, 08 August 2003 at 3:39 PM
I see that the standard around is as well 4000x4000.. so I know what to do.. and in the future we will make new textures or maybe not? so better to worry about now and not tomorrow.. 5 years ago i did mu photos for textures uisng Video Camera and captured via computer and today? 5.1 mega pixel digital camera is a standard .. :) thanks for your help and everything works perfect for me right now with 100% success also in lower versions..
Eric Walters posted Fri, 08 August 2003 at 10:01 PM
I think I see what you mean. I can't wait for a higher res kyoko. It does work well on Caucasians as well. And the freckles make it look more real-although with the lower res Free texture it looks like someone has a slight convering of make-up. But still real.
In this render ALL textures are yours, Nikita eyes and teeth, and Kyoko for the rest of the face- body is Nikita.
Ah- Why not just show the image- a picture is worth a thousand words! :-) Eric
Catharina Przezak posted Fri, 08 August 2003 at 11:33 PM
that is image say!.. you get over the limit with so small head textures hahhahaa.. will give a little tip.. ad some highlight when you use so strong bump maps and will looks more realistic that ever.. did you render this in Poser5 for sure.. I did also one bigger in Poser5 and run upload to my gallery here.. check out and thanks for sharing your work..:) Cath