Forum: Poser - OFFICIAL


Subject: Which is better? Detailed models or Detailed Textures?

DraX opened this issue on Aug 10, 2003 ยท 21 posts


DraX posted Sun, 10 August 2003 at 3:45 PM

I've been giving this a lot of thought lately and I know that the opinions is probably mixed.... It's been the style of a lot of freestuff/marketplace providers lately to make their items with less geometric detail and putting most of their detail in textures. This lends to a greater ease of customization in the overall appearance, but it is limiting when it comes to out-of-the-box renders on some scenes, making postwork more necessary to adjust the painted-on light and shadow. In the minority, however, it seems, are the artists who choose to go with more of a high-resolution topographical style... namely using simpler textures but higher-resolution mesh topography and letting light and shadow create the details, using the textures to accent the modeled details. The downside to this of course, is that while there is less postwork involved to correct light and show, that it lends to less customization much of the time because the details are modeled in. Geom-swapping dials help greatly in this, but don't necessarily solve the issue. Neither is the right way or wrong way... they are simply different methods by different artists. I'm of the opinion that it all depends upon the item... what are your thoughts?