Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Apr 25 5:05 pm)
I use magnets this way:- 1) Select part and load magnet. 2) Dont move the base. 3) Move the magnet in the direction you want the alteration to go. 4) Now, and only now do I move the Mag Zone. I scale and position to enclose only those parts I want to move. 5) Next I spawn a morph target, save and now use this new morph to do the job. 6) If that did not work I try again. I dont keep moving the magnet, and I never move the base. Works for me, hope it helps you :) PhilC
The magnet doesn't seem to work on this one. The thready things
seem to somehow be connected to the ponytail even though they look
like they are part of the head hair. They get longer as the
ponytail gets longer, and they escape the transmap. Any magnet, in
any position or scale applied to these thready things also affects
the ponytail. This is really frustrating.>_
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

This is what it looks like transmapped. I also used the "curlstex" texture from the transmapped conform curls as a texture and bump map. Even with the transmap, there are still these odd threads sticking out ver stiffly. I think they are the dangly pieces from the topknot, but they are escaping the transmap somehow. I'd really like to get rid of them.