fiction2002 opened this issue on Aug 17, 2003 ยท 5 posts
fiction2002 posted Sun, 17 August 2003 at 10:16 PM
Attached Link: http://www.jonathanfesmire.com/
I'm working on a picture in which I have Victoria 2 wearing a skirt, and sitting down. I know how to set it up so that the skirt collides against the seat, but when I run the simulation, the draping seems to go on forever. It's at 108 and hasn't gotten to calculating the normal dynamics yet. Is this what it's supposed to do when you have an extra object for the cloth to colide against? Ideas? Thanks!lgrant posted Sun, 17 August 2003 at 10:28 PM
I'm having trouble with draping, too. I'm just trying to drape a sheet over a bed. If I choose collide cloth with itself (as well as the other two), the sheet crumples a little bit (before it hits the bed), then Poser seems to calculate forever. Very confusing.
who3d posted Mon, 18 August 2003 at 5:13 AM
Out of interest, does Victoria 2 ever collide with the seat? Beacause if she does (or even if she gets too close) she'll be forcing the material of the skirt into either her body or the seat. Just a thought... Cheers, Cliff
mickmca posted Mon, 18 August 2003 at 9:08 AM
P5 loops if there is any contact with the collision object before the draping/animation begins. If you have her sitting in a chair, do you have the cloth reading both her and the chair as collision objects? If so, that could cause a loop. Think about it: "Oops. Hit the chair; better go up--Oops!" You can check for pre-drape collisions by turning on Pose room collision detection, then Property tab detection for the Body&children and the dress. Use the bottom setting for the doc window button (Show Intersections), and you'll get a black figure with red where things go bump.
fiction2002 posted Mon, 18 August 2003 at 2:15 PM
Thank you! That explains a loop I was getting last night. Unfortunately, it doesn't explain the looping drape, because nothing was colliding... I know because as soon as I removed the seat from the simulation (and in the beginning, the seat was FAR away from Victoria), it went fine until a possible collision. Thanks again though. I'll check out the collision detection. I haven't played with that yet, and it sounds VERY useful.