Philywebrider opened this issue on Aug 24, 2003 ยท 40 posts
Philywebrider posted Sun, 24 August 2003 at 3:43 PM
sirkrite posted Sun, 24 August 2003 at 5:11 PM
Philywebrider posted Sun, 24 August 2003 at 6:02 PM
Philywebrider posted Sun, 24 August 2003 at 6:08 PM
I can't figure out what I'm doing wrong. :O(
BigGreenFurryThing posted Sun, 24 August 2003 at 6:40 PM
Not sure you're doing anything wrong as I have the exact same problem with imported objects even those of far less complexity than your ship. Sometimes wireframe mode helps. I've also tried playing with the OpenGL settings with unpredictable results. This is frustrating as other apps (Ampai, Carrara) import and display OK. Sirkrite, what OpenGL settings are you using, please?
Cheers,
Mark
sirkrite posted Sun, 24 August 2003 at 6:52 PM
Try not having anything selected. Click on the open sky so that nothing gets selected.
Philywebrider posted Sun, 24 August 2003 at 7:53 PM
Philywebrider posted Sun, 24 August 2003 at 7:56 PM
I mean Open GL. Enable was already checked off.
sirkrite posted Sun, 24 August 2003 at 8:11 PM
Your setting are fine. The only thing I can think of is not enough RAM or a video card issue.
Philywebrider posted Sun, 24 August 2003 at 8:56 PM
PC with XL 1.5 Gig of ram, 128mb ATI Radeon 9700G PRO AGP Graphics Accelerator 200 Gig Hard Drive 3.03 GHZ
Philywebrider posted Sun, 24 August 2003 at 9:00 PM
Does Vue4 have a virtiual memory problem like Poser?
jimgranite posted Sun, 24 August 2003 at 9:02 PM
Crank that instant draw up all the way. I've had the same issue, and that seems to take care of it. I usually work in wireframe mode though. I like it better than the opengl preview.
Philywebrider posted Sun, 24 August 2003 at 9:23 PM
jimgranite- I cranked the instant draw up, all it did was crash the program...twice.
sirkrite posted Sun, 24 August 2003 at 9:32 PM
With that much ram in Vue you shouldn't need virtiual memory. Don't think it's your computer with them specs. I only got; Win xp home 512 meg of ram Intel intergrated 3D graphic accelerator 100 gig hard drive P3 933 mhz
sirkrite posted Sun, 24 August 2003 at 10:01 PM
Hmmm? I don't get this. The Victory is not that big a file size that it should cause any problems. Converted to .obj file it's only 28 1/4 megs plus texture another 5 megs. But the textures have nothing to do with the view screen, only the render.
hein posted Mon, 25 August 2003 at 1:37 AM
Get that often with imported stuff, size doesn't matter in this case, consider it a VUE thingy (seen a lot of them in the past 4+ years), best solution is "sigh, shrug and live with it".
Philywebrider posted Mon, 25 August 2003 at 4:47 AM
Hein-but I can't see the model to pose it, it is not a "little" glitch. :O(
hein posted Mon, 25 August 2003 at 5:31 AM
From your screenshots I understood you see those "red bits" , it's a pain to do but I usually manage to pose a 3DS like that by keeping an eye on the little preview screen and doing a lot of test renders. On the other hand I see in your (msg 7) that you have Use OPENGL checked ON , uncheck that and try again. Having OPENGL on is on my PC a 100% certain way to mess up VUE4.
niandji posted Mon, 25 August 2003 at 5:31 AM
I get the same problem - the only way to get the full solid view on imports is to have instant draw turned right up, but then I get slow window refreshes, so I'm learning to live with it! Maybe it is an Open GL setting in the XP display properties that needs to be adjusted? System: P4 2.8 1 Gz RAM Geforce 4 ti4200 128RAM
Philywebrider posted Mon, 25 August 2003 at 6:02 AM
I posted this question earlier, In the manual shows an icon on the right hand side of each window, Top, Side, and Front. My views of View, have no icon. Where did it go? The icon has a drop window that lists, "Maxinize/Restore, Wireframe box, Flat Shaded, Smooth Shaded, Show Fog, Density from atamosphere, Adjust for Fog Density, Light from scene". My answer from gebe was; "These icons can only be seen when OpenGL is enabled (File-->Options-->Enable OpenGL. If OpenGL is disabled, you have wireframe anyhow." Turning up the instant draw crashed the program (Vue4) "Maybe it is an Open GL setting in the XP display properties that needs to be adjusted?" I haven't the foggest idea how, let alone what, to do.
Philywebrider posted Mon, 25 August 2003 at 6:06 AM
BTW I did send a E-mail to HMS designer/modeler/artist. The ad said it was tested in Vue4.
niandji posted Mon, 25 August 2003 at 6:26 AM
Me neither, I was just hoping that someone reading this board would know. I find that Vue 4 performance under Open GL is pretty poor - I have to have the background draw off, otherwise I get grey backgrounds in each window and the whole thing gets jerky and leaves artifacts - I have also found that the Vue slows right down if a single object with lots of polys ( eg a bank of 10-15 vue generated reeds, grouped as an object - about 600K polys) really slows down screen refresh to a crawl, and moving anything in the scene gets very jerky. Not to mention the 'lets grab all the resources on your system, and you will NOT do anything else 'til the render finishes' peculiarity, which only seems to be found on NT/2000/XP systems. I know there is a workaround for this (change the Vue.exe priority to low in the windows task manager after the render starts) Might look like a moan, but I really like the program, and accept that these are glitches that may or may not be related to my system - but that doesn't mean that I wouldn't like something done about them!
Spit posted Mon, 25 August 2003 at 6:41 AM
Me too :) I've turned OpenGL off. It wasn't crashing or anything, but things got too sluggish as you said and the materials preview became almost useless. :( Now that part's okay, but I can't get the wireframes to have a high enough density? to see what I'm doing. I've played every which way to Sunday with those sliders. Background draw off and on. I don't know what else to do really except live with it.
hein posted Mon, 25 August 2003 at 7:15 AM
OPENGL on
OPENGL off
There is a difference in the way a 3DS is displayed, apart from that this model renders fine in VUE.
Spit posted Mon, 25 August 2003 at 7:27 AM
Hein...what are your sliders set to? Background draw on or off?
hein posted Mon, 25 August 2003 at 8:22 AM
Background draw on max, Instant Draw on nearly max "better" works best here, Gf3-200 (NVidia & VUE isn't the combo of choice).
Spit posted Mon, 25 August 2003 at 8:32 AM
Thanks! nvidia here. Actually GF3 also. LOL I have Background draw on max but instant draw about half...I'll turn it up and try again.
tradivoro posted Mon, 25 August 2003 at 9:26 AM
Hi Phil, unfortunately, for whatever reason, this happens frequently with 3ds objects.. I bet you if you convert this to obj format, it will come in flawlessly, and format well... I had the same problem with an intricate column.... The problem is that obj format will increase the size of the model considerably... But vue seems to be biased for obj...
Philywebrider posted Mon, 25 August 2003 at 10:48 AM
tradivoro - How do I convert to obj format?
tradivoro posted Mon, 25 August 2003 at 12:12 PM
I think in the backroom they have a list of free converter programs... Maybe someone here will recommend one... But it's a simple process... when you have the program, you simply upload the 3ds model into the program and save as obj format... if you have poser, you can do this too...
Philywebrider posted Mon, 25 August 2003 at 3:14 PM
Can anyone suggest a obj format converter?...Please.
niandji posted Mon, 25 August 2003 at 3:32 PM
Try wings3D - it's free, and it can import 3DS & OBJ and exports the same as well as a couple of others. You can get it here: http://www.wings3d.com/
sirkrite posted Mon, 25 August 2003 at 3:41 PM
I don't know about using Poser for that. I tried it last night with the Victory and Poser stoped responding. Had no problem importing it into Amorphium 3. Maybe OpenGL don't like the newer computers. ;)
Porthos posted Mon, 25 August 2003 at 9:12 PM
Have you tried saving it in poser as a pz3 file and importing that into Vue!
MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
the hankster posted Tue, 26 August 2003 at 12:28 AM
Philywebrider posted Tue, 26 August 2003 at 7:06 AM
hein posted Tue, 26 August 2003 at 7:27 AM
Nope, won't hurt VUE
BigGreenFurryThing posted Tue, 26 August 2003 at 12:48 PM
Spent a couple of fun packed days trying something out. I have 4 boxes each with different mobo's. Three have GeForce cards (v0, v3, v4) and one has a Radeon 9800. OS's are 98SE, W2K, XP Home & XP Pro. CPU are varied too. I have tried every combination of BIOS, driver and config setting I can think of inc. nVidia reference drivers and swapping cards between boxes. There's no way I can get consisent OpenGL performance with Vue 4 on any combination of the above. Also reading this thread, and earlier ones in the Vue forum, it seems that there is no mobo / graphics card combination that is guaranteed to work. I have taken to Vue in a big way recently but let's face facts here: ATi and nVidia are the market leading cards so if Vue doesn't work with them then the fault lies with E-On not our hardware. Case of the tail wagging the dog....
Cheers,
Mark
Philywebrider posted Tue, 26 August 2003 at 4:33 PM
The HMS Victory has too many sails, flags etc. Apparently I have both Hi-res and Lo-res versions flying. Hankster called it to my attention, (thank you). Can anyone tell me how to delete/hide them? I know to click on Victory, and a drop down menu lists the files, from then on I'm stuck.
sirkrite posted Tue, 26 August 2003 at 6:11 PM
Philywebrider; You can find out what parts are what in the readme file. Select what part you want to get rid of from the drop down and hit the delete key on your keyboard.