hutchingsm opened this issue on Aug 26, 2003 ยท 13 posts
hutchingsm posted Tue, 26 August 2003 at 7:57 AM
All, As most of you know I've been working on a model of The Time Machine. It's been done 100% in Bryce except the prisms which were done in Wings3D ( 5 polygons each, careful I don't overload my PC :oP ) Now, I've been told many times (quite rightly so) that Bryce isn't a modeller (and I completely agree) but I haven't any experience at 'real' modelling; nor do I have any of the higher-end applications (so it's just free modellers like Wings3D for me). The main issue with the Time Machine is that its dimensions are completely unknown - I don't have any measurements or anything - therefore getting all the parts in proportion to each other is requiring a lot of 'try it and see' - would this approach work in a 'proper' modeller? I think maybe I'd find it a pain to keep tweaking things, re-exporting/importing, rendering... etc. How can I start getting into 'proper' modelling? Personally I'm quite happy doing everything in Bryce. The Time Machine is at 90 million polys but thats only because of some high-res lattices. Perhaps when I've finished 'tinkering' I should re-do those lattices in Wings3D? Anyway - sorry for the ramble, but any replies will be appreciated :o)