nick1 opened this issue on Aug 26, 2003 ยท 9 posts
nick1 posted Tue, 26 August 2003 at 3:29 PM
nick1 posted Tue, 26 August 2003 at 3:30 PM
haegerst posted Tue, 26 August 2003 at 3:43 PM
I think the blue area is your sky reflecting in the glass... To see how good its really looking you should put it in a textured interior scene and youll get a better idea how the glas behaves... The floor and sky are too simple - you cant see how the glas is breaking light and reflections look just "blue"...
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haegerst posted Tue, 26 August 2003 at 3:48 PM
It also depends a LOT on the light, in interior scenes, you should turn ambient light off and work with pointlights - you can use these even in visible areas if you turn off Halo or use lamps or so... Use at least 3 lights, one as the "highlight" near the object and set your highlight with it. Use 2 other lights (spots are great) without shadows and softness about 5 to 10... Youll see the glass looks great... I cant remember who, but someone has posted a tut about that in vue here...
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Cheers posted Tue, 26 August 2003 at 4:43 PM
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haegerst posted Tue, 26 August 2003 at 4:49 PM
That could be, it applies if you set a value/color there... Good point on that, but I still recommend rendering the whole in a proper interior scene with proper lighting and the chair will strike...
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nick1 posted Tue, 26 August 2003 at 5:26 PM
Thanks guys. We will do just that and see what happens.I'll post an image later. If you think of anything else which would help, I am all ears. Many thanks again, Nick By the way, if you might need the model, post your email and I will send it to you.
MikeJ posted Wed, 27 August 2003 at 6:08 PM
Playing with the "refraction index" settings can make a world of difference. For what you want, you might want to try a higher setting.
haegerst posted Thu, 28 August 2003 at 3:18 AM
Yeah, thats a good point... And for glasses I would also try out the transparency and reflection sliders - by playing with these you can adjust the material so its looking more realistic, depending on what kind of glas you want to simulate... Never forget the proper lighting - THAT will make your glas look real...
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www.renderarmy.com