shadowdragonlord opened this issue on Aug 28, 2003 ยท 12 posts
shadowdragonlord posted Thu, 28 August 2003 at 2:16 PM
shadowdragonlord posted Thu, 28 August 2003 at 2:21 PM
shadowdragonlord posted Thu, 28 August 2003 at 2:31 PM
Ornlu posted Thu, 28 August 2003 at 2:39 PM
Well, no, hdri is partially the same technique, but it is used in true ambiance renders. and it's called "LDRI" in Bryce's case.
AgentSmith posted Thu, 28 August 2003 at 3:47 PM
The black parts may be the refracting of the black areas in your scene. Btw, that is a SWEET render/jar you have there! Also, looks great because you also have an outside AND an inside to your jar. Most just take a "bottle" and put a glass mat on it. That will look strange, because there is no "inside"; it is literally just a solid piece of glass. Yeah, it is misnamed HDRI. When I was first creating pictures using it I called it a global image (taken from global lighting). Never caught on, lol. AgentSmith
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electroglyph posted Thu, 28 August 2003 at 4:01 PM
Very nice. Rail revolve is a nifty feature. One hint about converting nurbs to mesh in Rhino; Rhino loves that critical angle for deciding where to place polygons on a mesh. That's why you have the straight long polys on the bud vase neck. Sometimes this can be a bear when you want to smooth. Choose the detailed controls when converting. Set the default aspect ratio of 7/1 to 2/1 or 1/1. Change the minimum angle to 45. Set the Min initial grid quads to a higher value 64, 96, 128... You can get some neat cut glass shapes just by how you allow Rhino to resolve the mesh. Welcome to the world of insane poly counts;)
shadowdragonlord posted Thu, 28 August 2003 at 6:34 PM
(grins!) Thanks, Electroglyph...! I will play with those settings, most of it makes sense to me from playing with RDS a while back, but of course Rhino is much more advanced... Far as I can tell, it's the most ridiculous modeler around, much more productive for me than LW Modeler, at this point! Agent Smith, I thought that the black haze and fog was the cause of the black refractions, but wasn't sure. The Ray Depth was at 6, and the TIR at 6 as well, so I'm thinking that's all it is, perhaps I'll render it on white next time...
GROINGRINDER posted Thu, 28 August 2003 at 6:35 PM
Don't forget that Rhino has a reduce poly tool where you can specify the number of poly's you want in your new mesh. Just keep plugging in numbers and undoing it until you find the number of polys that looks good to you.
GROINGRINDER posted Thu, 28 August 2003 at 6:35 PM
BTW nice vases/renders.
electroglyph posted Thu, 28 August 2003 at 8:10 PM
Remember, Its not really a solid. its an object with an inner and outer surface. I would be really suprised if you had more than 6 internal bounces and the black was because the reflections ran out. Try taking rays up to 7 or more and see if it goes away.
danamo posted Fri, 29 August 2003 at 4:52 AM
Very interesting work, and a cool render.
shadowdragonlord posted Fri, 29 August 2003 at 5:51 PM
Thanks for checking these out, I'll post a 12-Ray version of the last vase when it's done rendering, see if we can't get rid of those black areas, or if they are just refractions from the black haze and fog...