MarkBremmer opened this issue on Aug 28, 2003 ยท 7 posts
MarkBremmer posted Thu, 28 August 2003 at 5:57 PM
jayhawk posted Fri, 29 August 2003 at 6:52 AM
Have to agree with you Mark...I was quite impressed with it too! It was one of the first things I played around with when I received the beta version of C3. One question...what did you use to generate the grass? It looks really neat.
MarkBremmer posted Fri, 29 August 2003 at 7:40 AM
There are a couple of ways to create grass and weeds. Using AnythingGrows by DCG is the easiest. You can then convert it to a mesh and edit it further to create some "stock" grass with bent leaves. Also starting in with a mesh plane in the vertex room with a fine mesh, and then grabbing vertexs and pulling then up is another. Make sure to multiple-select vertexs or you will spend a little too much time clicking and moving! For curving grass, like what is showing in the lower left corner of the image, you can use the spline modeler as well.
jayhawk posted Fri, 29 August 2003 at 9:30 AM
Thanks Mark...I'll give it a try. Will also try AnythingGrows.
Pinklet posted Fri, 29 August 2003 at 11:39 AM
Hell no, we don't mind. As far as I am concerned keep them coming! I think it is very useful to see software taken to it's limits. This really demonstrates the capabilities and strengths. It's kind of looking at the sample art that ships with every copy of Illustrator. I find stuff like this inspiring and very motivating. Thanks for the post Mark.
Cristian
snekkis posted Fri, 29 August 2003 at 3:28 PM
What I wonder is, if you feel inspired, can you manage to tweak those trunk and branches so it really look like a "natural" tree? I'm eager to see how those feature would come out.
BigGreenFurryThing posted Fri, 29 August 2003 at 9:02 PM
I'm wavering about unpgrading to so any input is much appreciated. Thanks for taking the time to post. Tree looks great.
Cheers,
Mark