On the left is a simple OBJ box (with bevelled edges) made in a 3D program. On the right is the box prop included in Poser4. (non-rendered view on the bottom) Can someone please explain the weird render facets on the modelled box, and what might be done at the modelling stage to avoid them? The box renders fine in Bryce. I tried making a box with more polys, but just got the dark facets at a higher frequency.