stewer opened this issue on Sep 01, 2003 ยท 10 posts
stewer posted Mon, 01 September 2003 at 5:13 PM
SAMS3D posted Mon, 01 September 2003 at 5:33 PM
It looks so soft!...Sharen
Little_Dragon posted Mon, 01 September 2003 at 5:47 PM
Impressive! How long did it take to render?
Niles posted Mon, 01 September 2003 at 7:32 PM
Looks good, ... How long did it take???
Puntomaus posted Tue, 02 September 2003 at 1:04 AM
Wow, that looks really good. How did you get the different colors when you used only one hairgroup?
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
Little_Dragon posted Tue, 02 September 2003 at 2:34 AM
Texture map. Dynamic hair has the same UV-mapping as the mesh from which it's grown. That's the tigress texture from one of the character packs.
stewer posted Tue, 02 September 2003 at 4:26 AM
Depth of field really has its price - I didn't have an eye on rendering time, but it was easily an hour or more. Without depth of field, rendering time is rather in the range of 10 minutes, but the image then looks a lot more artificial. That's using an 800MHz iBook/640 MB RAM. Other noteworthy things are that the head has 100,000 hairs and that I was using a 2 pixel sinc filter which seems to make dynamic hair look much better.
Puntomaus posted Tue, 02 September 2003 at 6:08 AM
Thank you, Little_Dragon :-).
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
Lyrra posted Tue, 02 September 2003 at 10:55 PM
oohh .. so soft and pettable ... Different hair groups will help her look a little less plushie .. but nice work so far
hauksdottir posted Tue, 02 September 2003 at 11:28 PM
A bit shorter on the muzzle and rougher on the ruff... :) This is looking really interesting, though.