jimgranite opened this issue on Sep 04, 2003 ยท 7 posts
jimgranite posted Thu, 04 September 2003 at 11:40 PM
agiel posted Fri, 05 September 2003 at 8:07 AM
I have played a lot with volumetric clouds and I have to say these are the best results I have seen yet !
tradivoro posted Fri, 05 September 2003 at 8:27 AM
Great work, thanks for sharing how you did it... :)
forester posted Fri, 05 September 2003 at 1:16 PM
Attached Link: http://www.expandingwave.com/thunderheads
What an interesting set of experiments! Do you think a simple thunderhead body like this might help. Try the download - it does taper to the back, although not shown in the clip. If this gets even close to helping, I can make another with any tweaks you suggest.forester posted Fri, 05 September 2003 at 1:18 PM
Oh yes, I can roughen up the surface of a model like this, or make it have soft round, but irregular surfaces, or just about anything that might help. I'm really interested in this, so I'll help, if this kind of object is any help. (Sitting here writing really boring logic code for a database for the next 24 hours anyhow.)
pisaacs posted Fri, 05 September 2003 at 5:01 PM
When you say that the clouds started as primative spheres, was each cloud one sphere, or a few grouped (or booleaned) together? Great looking clouds btw!
jimgranite posted Sat, 06 September 2003 at 12:59 AM
Glad some people are interested in this! Ok, I've tried making clouds with imported objects or boolean objects or terrains and it won't work. It seems the only thing the volumetric materials work on are Vue primitives. You can, however, overlap your spheres to make denser clouds. Just make a copy of one sphere and offset it a little. If you overlap them exactly you will get a lot of noise.