Heliix opened this issue on Sep 07, 2003 ยท 14 posts
Heliix posted Sun, 07 September 2003 at 5:01 PM
Ok heres my problem. I'm trying to get the riveted metal texture into bryce but I can't for some reason. It just will not show up. I go into the materials lab and try and import the .mat file and nothing. Is there something I'm doing wrong? Please help me as soon as possible, I'm going crazy here.
Heliix posted Sun, 07 September 2003 at 5:17 PM
I see that the riveted metal texture is bryce5 only. Please tell me there is something I can use to convert it so It's useable in bryce4. Or maybe a riveted metal texture like this one but for bryce4? I need it really bad.
AgentSmith posted Sun, 07 September 2003 at 5:31 PM
Yeah, to import a .mat, you will click on the small arrow next to the word "Edit" near the top of the Bryce screen. Then you pick what catagory you want it in, then click "Import", and go search for it. BUT, unfortunately Bryce 5 .mats will not work with Bryce 4, sorry. Is this a procedural texture, or a picture texture, maybe it could be duplicated in Bryce 4, I've done that before when I truly needed something in my version 4. AgentSmith
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AgentSmith posted Sun, 07 September 2003 at 5:36 PM
Oh, I see it, from freestuff. Yeah, it can be fairly easily re-done in Bryce 4, give me a little while here, I'll do it for ya, give you a link to download it. AS
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Heliix posted Sun, 07 September 2003 at 5:48 PM
Oh man, Thankyou so much!! I appreciate that alot.
AgentSmith posted Sun, 07 September 2003 at 5:48 PM
Attached Link: Riveted Metal for Bryce 4
Okay, got it. Use link to download it. AgentSmith
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Heliix posted Sun, 07 September 2003 at 5:55 PM
Thanks man. Your very helpful. =)
AgentSmith posted Sun, 07 September 2003 at 6:09 PM
No prob, I was in the neighborhood, so to speak. AS
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Heliix posted Sun, 07 September 2003 at 9:48 PM
Hey, would youw ant to tell me how you converted it? So in the future I can do it myself. That would be great.
AgentSmith posted Mon, 08 September 2003 at 3:14 AM
Well, I attached that material to an object, went into the "materials lab", then went into the "texture source editor", where the picture textures are stored, then I just hit "copy" underneath the texture, and pasted it into a new document in my Photoshop. The .mat also had a seperate bump map, so I copy/pasted that too into a new document. These pics happened to be 256x256, I then saved the two pics to my hard drive. Then in Bryce 4, I just created a new mat, used the texture/bump maps from before, and from numbers I copied down on a piece of paper beforehand, I gave the material the same values as it had in the Bryce 5 version. Fairly easy. But, It could have have been way harder if it was a procedural texture. AgentSmith
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danamo posted Mon, 08 September 2003 at 4:22 AM
You're a good man AgentSmith.
Doublecrash posted Mon, 08 September 2003 at 6:34 AM
And to think that his Matrix counterpart is so mean... ;-)
Heliix posted Mon, 08 September 2003 at 5:42 PM
Yes AgentSmith is a cool guy. I'll make sure to ask him about stuff in the future. =)
AgentSmith posted Mon, 08 September 2003 at 10:56 PM
I'll try to be nicer than my movie counter-part, Hugo. AS
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