dandn opened this issue on Sep 07, 2003 ยท 5 posts
dandn posted Sun, 07 September 2003 at 7:03 PM
i have a re-mapped pz3 female, it uses the p4 textures ok(some of them) but i can't seem to get the eyes to render, what am i doing wrong? any help please!!
Nance posted Sun, 07 September 2003 at 9:07 PM
Are you saying that the eyes retain the p3 mapping or that you can see them properly P4 mapped in preview but they disappear when rendered?
dandn posted Mon, 08 September 2003 at 12:56 PM
the eyes just come out with no tex on them, there are parameter dials for the iris, and pupils, but even with those no tex comes through
Nance posted Mon, 08 September 2003 at 1:26 PM
You sure? One would expect them to have accepted your new P4 mapping or, to have retained the original P3 mapping. No texture at all is an unusual trick. For confirmation, you could export an eyeball obj from a scene and open it alone in UVMapper to check its mapping. If it doesn't announce "the obj has no UV coordinates...blah..blah..." then its still got some kind of mapping. Were you using UVMapper to convert the figure's mapping btw?
dandn posted Mon, 08 September 2003 at 4:55 PM
the re-mapped figure was downloaded from error code 50 awhile ago, the eyes just tend to come out looking like she's blind, even if i try and put it in bryce 5, the eyes dont come out textured.