DarkElegance opened this issue on Sep 08, 2003 ยท 14 posts
DarkElegance posted Mon, 08 September 2003 at 6:34 PM
ok I am bout going nuts. I have been working on a package with GildedGeko...it is all great.. but on the texture...I worked on a few...tested them this way and that in my poser...played with them abit....tweeked and it all looked good. sent them to her to put on her morphs..~trust me very sweet and impish looking~ all was going well cept at odd times I would notice an odd bloch on her shoulder.....I would go over and over and over the texture but it wouldnt go away and couldnt find it on the flat texture. sent it to her she didnt see it. but during beta testing we now have a faint seam. I have gone this way and that....and can not find where or why there is a seam. also the bloch doesnt show up on her machine.but shows up on some but not all the beta testers. O.o {still tweeking on the textures because I overlooked a color cross over patch on some places} NOW...how do we locate or fix these anomilies when they do not show on all puters??? helllp
https://www.darkelegance.co.uk/
RawArt posted Mon, 08 September 2003 at 6:50 PM
maybe posting pictures of the anomolies would help. I just recently had a weird anomoly where one tester suddenly did not have the textures show up on one part of the accessories, and had the uv show up instead....and no matter what we did, we could never duplicate this....but then it suddenly cleared up on his machine, and all was good. So sometimes weirdness just happens Rawnrr
SamTherapy posted Mon, 08 September 2003 at 7:14 PM
I spent 2 days trying to kill a seam on a V3 texture. Funny thing is, there was no seam. Under certain lighting conditions, some V3 textures appear to have a seam down the back. It even shows up on an untextured V3 if you set the colour to mid grey rather than white. However, to your question... Which model are you all using? If it's V3, are you all using the latest SR patch? I may be telling you something you already know, but a word to the wise is never wasted - or so they say. :)
Coppula eam se non posit acceptera jocularum.
DarkElegance posted Mon, 08 September 2003 at 7:47 PM
SamTherapy posted Mon, 08 September 2003 at 7:54 PM
Sorry, I can't help. I haven't heard of anything weird with Steph.
Coppula eam se non posit acceptera jocularum.
mada posted Mon, 08 September 2003 at 8:11 PM
Is the blotch showing up on when you render? I noticed something similar with Steph on my machine. Rendering without shadows gets rid of the blotch.
...faith, trust and pixiedust
Crescent posted Mon, 08 September 2003 at 8:31 PM
The blotch - try rotating the model ever so slightly. I've heard of shots at certain angles giving weird results - 90, 180 or 270. Try adjusting the shadow map size to a higher number as well. The seam - are you on P5? If so, check the Max texture size. I've had seams show up if the Max texture siza was 1024 when the texture itself was 2048. (Boy, did I go nuts trying to figure that one out!) Hope it helps!
DarkElegance posted Mon, 08 September 2003 at 9:24 PM
ok yes it seems some things are showing in p5 and not in p4 and vice versa. also the spot is like....I dont know like the texture didnt take in just that spot. it is a bald spot so to speak. on the same shoulder in the same spot on all the figures. it shows up on my puter and on anothers..but didnt seem to appear in one of the test renders I was sent. I am just sooooooo confused!
https://www.darkelegance.co.uk/
c1rcle posted Tue, 09 September 2003 at 3:15 AM
Uncheck the button for removing them on the render setting in poser5 (see the pic) & the problem will vanish
gildedgecko posted Tue, 09 September 2003 at 6:26 AM
DarkElegance posted Tue, 09 September 2003 at 8:53 AM
but er...the problem is...I use P4 and see that lil blotch. it does look like to me what is described with the polygon...but how do we fix it in P4? and thank you Gilded..I appreciate that I kept forgeting to post the pictures.
https://www.darkelegance.co.uk/
c1rcle posted Tue, 09 September 2003 at 8:56 AM
I'm pretty sure there's a way to fix it with UVMapper but you'd have to ask one of the experts about that cause it's a mystery to me how to get it to do anything.
Mazak posted Tue, 09 September 2003 at 9:15 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=692238
Looks like a corrupted rsr file... Or if you use Poser Pro Pack download the latest patch from www.curiouslabs.com. Mazakgildedgecko posted Tue, 09 September 2003 at 9:53 AM
Okay, so the problem is NOT with the character or texture, but with the OBJ file on the user's machine. And going into the geometries folder and deleting the OBJ rsr file should fix it, because Poser will generate a new rsr when the OBJ file is loaded next time. If one doesn't use ProPack, there's no need for a patch. Okay, I can relax now :-)