MulaG opened this issue on Sep 16, 2003 ยท 14 posts
MulaG posted Tue, 16 September 2003 at 11:49 AM
Does anyone know how I can start to make my own textures for clothing (poser 5)? I have Poser 5 and Paintshop 6 and a good 3D program. What files will I need to produce and once I have made a texture I assume I use the UVMapper prog? Also is it possible to make a texture in a 3D package then export that to photoshop or save it in a format which can be read by the UVMapper? Confused!
SAMS3D posted Tue, 16 September 2003 at 12:09 PM
You will need the object file (obj) to run through Mapper, it only takes .obj's. Yes you would use UV mapper, create your map then don't forget to save your new object (because you just changed the UV's) then save your template and bring your template into your paint program and start painting it. I don't see why you can't make a texture in your 3D package then save it as a jpg and then import it into you picture, cut paste mask etc to fit your clothing. Sharen
SAMS3D posted Tue, 16 September 2003 at 12:10 PM
Attached Link: http://www.sams3d.com
GO to www.uvmapper.com and read some of the tutorials or you can go to our site and read how to texture an object file. Simple little tut that may get you started. SharenPandaPride posted Tue, 16 September 2003 at 12:32 PM
thank you all, I was just about to ask the same question! I found a tut for doing it for poser 4 but not for 5 this helps a lot! --Essie
PandaPride posted Tue, 16 September 2003 at 12:33 PM
oh yeah where can you find the UV mapper? thanks
SAMS3D posted Tue, 16 September 2003 at 12:40 PM
Attached Link: http://www.uvmapper.com
UV mapper can be found here.SAMS3D posted Tue, 16 September 2003 at 12:42 PM
Attached Link: http://www.sams3d.com/Tutorial.htm
Essie, you can also download my small tutorial if it will help. you can go here to find it, it is the second one towards the bottom. SharenRHaseltine posted Tue, 16 September 2003 at 12:44 PM
Attached Link: http://www.uvmapper.com
However you only need to do any mapping if it is a new clothing item - if it is a pre-made item it will (or should be) mapped already and all you need is a template to show you where to paint. At best the maker will have provided a nice labelled template, at worst you will need to open the OBJ in uvmapper and save a new template straight away (without doing anything to the mapping, so with no need to save the object back out).RHaseltine posted Tue, 16 September 2003 at 12:45 PM
Cross-post - lots of limks!
PandaPride posted Tue, 16 September 2003 at 12:55 PM
thanks all, it's nice to know that there is good help here when you need it!
MulaG posted Tue, 16 September 2003 at 2:15 PM
Thanks everyone, I thought it would be a lot more complex. Your right I could just create the material and save as a jpeg. Cheers
etomchek posted Tue, 16 September 2003 at 7:23 PM
MulaG~ I have a Texture/Material megakit in the marketplace right now. It comes with lots of seamless tiles, material presets (for clothing/props/anything) for poser 5, and 2 tutorials for texturing ANYTHING in poser 4 or 5. You don't need to know anything about UV maps for using this method (but it is always nice to learn something new, and for the complicated/really detailed stuff it is necessary). Here's the link~ http://market.renderosity.com/softgood.ez?ViewSoftgood=20860 I know, I know blatant advertising is horrible, but I couldn't help it! :) Cheers! Elizabeth
catlin_mc posted Tue, 16 September 2003 at 10:16 PM
Thanks everyone for all the tips. I'm paying great attention to all this info Sharen and I've d/l your tut too. I hope I get the hang of this eventually. 8) Catlin
SAMS3D posted Wed, 17 September 2003 at 7:28 AM
Cat your a really top knotch learner and I have no doubt you will be whipping these things out before you know it. Sharen