CODY opened this issue on Sep 20, 2003 ยท 7 posts
CODY posted Sat, 20 September 2003 at 4:54 PM
Little_Dragon posted Sat, 20 September 2003 at 6:26 PM
Assuming that you're making a conforming figure, then yes, it should be split at the elbow.
CODY posted Sat, 20 September 2003 at 7:45 PM
Well... Would it have to be a conforming figure if the head was the only thing used for the suit? I think it was Howard Harth(???)...That did the Poser Astronaut like that. I'm looking for the simplest way.....
Little_Dragon posted Sat, 20 September 2003 at 8:46 PM
This would probably be simplest, yes. I was thinking of P5's dynamic cloth, which is why I mentioned conforming. I believe some of PhilC's outfits have a slightly different approach, wherein the clothing's character file automatically loads the human figure's head and hand geometry so that it's all effectively one figure.
Anthony Appleyard posted Sun, 21 September 2003 at 1:28 AM
Which of PhilC's models do that? I have been trying to do that. I have found that:- - If I use an objFileGeom line like in a prop, that loads all the file pointed to, not merely the required group. - If I try to use alternate geometry (like in the genitalia and in the breathing masks of some of my frogman's breathing sets) in all the actors that need to laod parts of the human figure, all those alternate-geometries in the same model get in each other's way and read the wrong geometry.
hauksdottir posted Sun, 21 September 2003 at 3:52 AM
Attached Link: http://www.philc.net/catalog_historical.htm
Anthony, Phil's Elizabethans do that. The Page Boy is/was a free download, but I have the entire suite. You can swap heads, too (although I haven't put the dog's head on the Yeoman's body or anything like that). IIRC, the product pages talk about how the swapping works... and you can always ask him questions. CarollyLittle_Dragon posted Sun, 21 September 2003 at 5:28 AM
Also his tuxedos for Victoria and Posette, and the 3 Maids. You should try the EasyPose Underground utility. It has built-in support for alternate geometry now.