Forum: Bryce


Subject: Precolombian Artifact - how to make one

eelnek opened this issue on Sep 20, 2003 ยท 6 posts


eelnek posted Sat, 20 September 2003 at 9:20 PM

I posted another of these artifacts made from a drawing a few days ago and there were requests for my tecnique. I was unable to reply right away as my phone was out due to a windstorm. so here goes... I marqied the object out of its background using PS and duplicated this layer I then used the dodge & burn tools to lighten the foreground parts and darken the backbround parts of the statue. I put a black background on this layer and applied this picture in the terrain editor. I then took the othher unmodified PS layer on a transparent background and applied it to the terrain as a 2D picture texture. You have to reduce the thickness 0f the object to get it right. In effect it is more of a relief then a statue, It only looks right from the front. perhaps if there were pictures of the back and sides of an object it would be possible to make a properly proportioned 3d object this way out of 4 terrains,placed at 90 degrees to each other at the corners respectively. Ken

Zhann posted Sun, 21 September 2003 at 12:06 AM

So the original was a greyscale image?

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Teri posted Sun, 21 September 2003 at 9:50 AM

Hi Ken, hey, thanks for posting the how to on this got it saved for that U.S Supreme Court building I want to do someday :) Hope you didn't suffer too much damage in the windstorm. Take care, Teri R


madmax_br5 posted Sun, 21 September 2003 at 12:27 PM

You can make the thickness less more than zero if you apply the material in the "object front" mapping mode. This will act as if the cutout is applied to the front of the object as a decal. So it will look great!


eelnek posted Sun, 21 September 2003 at 7:23 PM

thanks for the help madmax, I found where the "object front"was but when I applied it it didn't enhance. Could you please be more detailed with what you mean.. I'm a newbie TIA Ken


catlin_mc posted Sun, 21 September 2003 at 10:40 PM

This is how I make most of the rough surfaces in my images, like brick walls and the like. It's a great method and if you use the same image you made the terrain from for the texture it looks perfect, or close enough to. 8) Catlin