nyguy opened this issue on Sep 20, 2003 ยท 6 posts
nyguy posted Sat, 20 September 2003 at 9:57 PM
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daveH posted Mon, 22 September 2003 at 11:37 PM
if all you want is the eyes to move in place: 1) import the main obj and each eye as separate objects 2) parent each eye to the main object 3) for each eye, open the joint editor. move the green crosshair to the center of the eyeball. move the red crosshair in front of the pupil. 4) save to character library as new figure.
nyguy posted Tue, 23 September 2003 at 12:11 AM
tried that but when I go to pose the eeys the body bends.
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daveH posted Tue, 23 September 2003 at 11:22 AM
check the hierarchy editor to make sure the eyes are properly parented. you should see: main body eye1 eye2 if not, drag elements into proper order as shown above.
daveH posted Tue, 23 September 2003 at 11:26 AM
my previous message didn't reproduce my indenting correctly, but each eye entry will be indented to indicate its position as a child of the main body.
nyguy posted Wed, 24 September 2003 at 12:30 AM
I did check the hierarchy and still with no luck. Unchecked bending but for some reason the body still bends when I try to rotate an eye either left or right but when I rotate up or down the body rotates.... going back to the drawing board on this later when I get home from work (at work now)to see if I can re-do the imports. I would like to get this and the other body parts ready so I can package them as a set.
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